Added Destructor. (improved StopSound and PlayBGM events)

This commit is contained in:
Stiffly
2014-06-04 15:21:05 +02:00
parent f9426745f7
commit 2ef5d49f7e
7 changed files with 64 additions and 29 deletions
+2 -3
View File
@@ -24,13 +24,12 @@ public:
SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
~SoundSystem();
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
//void OnComponentRemoved(std::string type, Component* component);
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
private:
@@ -48,11 +47,11 @@ private:
void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
FMOD_SYSTEM* m_System;
FMOD_BOOL m_isPlaying;
FMOD_CHANNEL* m_BGMChannel;
std::vector<EntityID> m_Listeners;
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
//std::map<EntityID, FMOD_SOUND*> m_Sounds;
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;