Added Destructor. (improved StopSound and PlayBGM events)
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@@ -78,15 +78,13 @@
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<ClCompile Include="..\..\src\Systems\FollowSystem.cpp">
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<Filter>Game\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
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<Filter>Gameplay\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\GarageSystem.cpp">
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<Filter>Game\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Sound.cpp">
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<Filter>Audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\WallSystem.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Util">
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@@ -526,9 +524,6 @@
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<ClInclude Include="..\..\src\Components\BlendMap.h">
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<Filter>Rendering\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Systems\WallSystem.h">
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<Filter>Gameplay\Systems</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\LeaveTrigger.h">
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<Filter>Physics\Events</Filter>
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</ClInclude>
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@@ -565,9 +560,6 @@
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<ClInclude Include="..\..\src\GUI\VehicleSelection.h">
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<Filter>GUI</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\OnDead.h">
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<Filter>Gameplay\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\SpawnVehicle.h">
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<Filter>Game\Events</Filter>
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</ClInclude>
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@@ -577,6 +569,8 @@
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<ClInclude Include="..\..\src\Components\SpawnPoint.h">
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<Filter>Game\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\OnDead.h" />
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<ClInclude Include="..\..\src\Systems\WallSystem.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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