Added Destructor. (improved StopSound and PlayBGM events)

This commit is contained in:
Stiffly
2014-06-04 15:21:05 +02:00
parent f9426745f7
commit 2ef5d49f7e
7 changed files with 64 additions and 29 deletions
@@ -78,15 +78,13 @@
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
<Filter>Gameplay\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\GarageSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Sound.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\WallSystem.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -526,9 +524,6 @@
<ClInclude Include="..\..\src\Components\BlendMap.h">
<Filter>Rendering\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\WallSystem.h">
<Filter>Gameplay\Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\LeaveTrigger.h">
<Filter>Physics\Events</Filter>
</ClInclude>
@@ -565,9 +560,6 @@
<ClInclude Include="..\..\src\GUI\VehicleSelection.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\OnDead.h">
<Filter>Gameplay\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\SpawnVehicle.h">
<Filter>Game\Events</Filter>
</ClInclude>
@@ -577,6 +569,8 @@
<ClInclude Include="..\..\src\Components\SpawnPoint.h">
<Filter>Game\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\OnDead.h" />
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl">