diff --git a/src/Systems/PhysicsSystem.cpp b/src/Systems/PhysicsSystem.cpp index 2ce99da..6cf68a5 100644 --- a/src/Systems/PhysicsSystem.cpp +++ b/src/Systems/PhysicsSystem.cpp @@ -902,7 +902,7 @@ bool Systems::PhysicsSystem::OnDead( const Events::Dead &e ) m_World->RemoveComponent(camera); auto transform = m_World->GetComponent(e.Entity); transform->Position = glm::vec3(0, -10000.f, 0); - m_RigidBodies[e.Entity]->setPosition(hkVector4(0, -10000, 0)); + //m_RigidBodies[e.Entity]->setPosition(hkVector4(0, -10000, 0)); /*m_Vehicles.erase(e.Entity); m_RigidBodyEntities.erase(m_RigidBodies[e.Entity]); diff --git a/src/Systems/TankSteeringSystem.cpp b/src/Systems/TankSteeringSystem.cpp index d126ff0..dddf219 100644 --- a/src/Systems/TankSteeringSystem.cpp +++ b/src/Systems/TankSteeringSystem.cpp @@ -61,7 +61,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit if(vehicleComp) { auto transform = m_World->GetComponent(entity); - if(transform->Position.y < -10) + if(transform->Position.y < 0) { Events::Dead e; e.Entity = entity;