Revert "Indentation style changed to Horstmann"

This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
This commit is contained in:
2014-04-12 01:48:15 +02:00
parent d7e65ff118
commit 3470a80f40
61 changed files with 697 additions and 354 deletions
+18 -9
View File
@@ -2,7 +2,8 @@
#include "Camera.h"
Camera::Camera(float yFOV, float aspectRatio, float nearClip, float farClip)
{ m_FOV = yFOV;
{
m_FOV = yFOV;
m_AspectRatio = aspectRatio;
m_NearClip = nearClip;
m_FarClip = farClip;
@@ -34,18 +35,21 @@ Camera::Camera(float yFOV, float aspectRatio, float nearClip, float farClip)
//}
void Camera::AspectRatio(float val)
{ m_AspectRatio = val;
{
m_AspectRatio = val;
UpdateProjectionMatrix();
}
void Camera::Position(glm::vec3 val)
{ m_Position = val;
{
m_Position = val;
UpdateViewMatrix();
}
void Camera::Orientation(glm::quat val)
{ m_Orientation = val;
{
m_Orientation = val;
UpdateViewMatrix();
}
@@ -62,7 +66,8 @@ void Camera::Orientation(glm::quat val)
//}
void Camera::UpdateProjectionMatrix()
{ m_ProjectionMatrix = glm::perspective(
{
m_ProjectionMatrix = glm::perspective(
m_FOV,
m_AspectRatio,
m_NearClip,
@@ -71,20 +76,24 @@ void Camera::UpdateProjectionMatrix()
}
void Camera::UpdateViewMatrix()
{ m_ViewMatrix = glm::translate(glm::toMat4(m_Orientation), -m_Position);
{
m_ViewMatrix = glm::translate(glm::toMat4(m_Orientation), -m_Position);
}
void Camera::FOV(float val)
{ m_FOV = val;
{
m_FOV = val;
UpdateProjectionMatrix();
}
void Camera::NearClip(float val)
{ m_NearClip = val;
{
m_NearClip = val;
UpdateProjectionMatrix();
}
void Camera::FarClip(float val)
{ m_FarClip = val;
{
m_FarClip = val;
UpdateProjectionMatrix();
}