Revert "Indentation style changed to Horstmann"

This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
This commit is contained in:
2014-04-12 01:48:15 +02:00
parent d7e65ff118
commit 3470a80f40
61 changed files with 697 additions and 354 deletions
+20 -11
View File
@@ -2,9 +2,11 @@
#include "GameWorld.h"
void GameWorld::Initialize()
{ World::Initialize();
{
World::Initialize();
{ auto camera = CreateEntity();
{
auto camera = CreateEntity();
auto transform = AddComponent<Components::Transform>(camera, "Transform");
transform->Position.z = 20.f;
transform->Position.y = 20.f;
@@ -15,7 +17,8 @@ void GameWorld::Initialize()
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
}
{ auto terrain = CreateEntity();
{
auto terrain = CreateEntity();
auto transform = AddComponent<Components::Transform>(terrain, "Transform");
transform->Position = glm::vec3(0, -5, 0);
transform->Scale = glm::vec3(1000.0f, 1, 1000.0f);
@@ -37,7 +40,8 @@ void GameWorld::Initialize()
for (int i = 0; i < 1; i++)
{ auto entity = CreateEntity();
{
auto entity = CreateEntity();
auto transform = AddComponent<Components::Transform>(entity, "Transform");
transform->Scale = glm::vec3(1.0f);
transform->Position = glm::vec3(0, 10+i, 0);
@@ -53,8 +57,8 @@ void GameWorld::Initialize()
box->Depth = 0.5;
{ auto entity1 = CreateEntity();
{
auto entity1 = CreateEntity();
auto transform = AddComponent<Components::Transform>(entity1, "Transform");
@@ -90,7 +94,8 @@ void GameWorld::Initialize()
}
{ auto entity = CreateEntity();
{
auto entity = CreateEntity();
AddComponent(entity, "Transform");
auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
emitter->Path = "Sounds/korvring.wav";
@@ -102,11 +107,13 @@ void GameWorld::Initialize()
}
void GameWorld::Update(double dt)
{ World::Update(dt);
{
World::Update(dt);
}
void GameWorld::RegisterComponents()
{ m_ComponentFactory.Register("Bounds", []() { return new Components::Bounds(); });
{
m_ComponentFactory.Register("Bounds", []() { return new Components::Bounds(); });
m_ComponentFactory.Register("Camera", []() { return new Components::Camera(); });
m_ComponentFactory.Register("Collision", []() { return new Components::Collision(); });
m_ComponentFactory.Register("DirectionalLight", []() { return new Components::DirectionalLight(); });
@@ -134,7 +141,8 @@ void GameWorld::RegisterComponents()
}
void GameWorld::RegisterSystems()
{ m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this); });
{
m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this); });
//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
@@ -151,7 +159,8 @@ void GameWorld::RegisterSystems()
}
void GameWorld::AddSystems()
{ AddSystem("TransformSystem");
{
AddSystem("TransformSystem");
//AddSystem("LevelGenerationSystem");
AddSystem("InputSystem");
//AddSystem("CollisionSystem");