Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
This commit is contained in:
@@ -5,7 +5,8 @@
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Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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{ m_Broadphase = new btDbvtBroadphase();
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{
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m_Broadphase = new btDbvtBroadphase();
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m_CollisionConfiguration = new btDefaultCollisionConfiguration();
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m_Dispatcher = new btCollisionDispatcher(m_CollisionConfiguration);
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m_Solver = new btSequentialImpulseConstraintSolver();
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@@ -16,16 +17,19 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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}
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void Systems::PhysicsSystem::Update(double dt)
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{ // Update entity transform in physics world
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{
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// Update entity transform in physics world
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for (auto pair : *m_World->GetEntities())
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{ EntityID entity = pair.first;
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{
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EntityID entity = pair.first;
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EntityID parent = pair.second;
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if (parent != 0)
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continue;
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if (m_PhysicsData.find(entity) != m_PhysicsData.end())
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{ PhysicsData* physicsData = &m_PhysicsData[entity];
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{
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PhysicsData* physicsData = &m_PhysicsData[entity];
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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btTransform transform;
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@@ -47,7 +51,8 @@ void Systems::PhysicsSystem::Update(double dt)
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}
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void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{ auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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return;
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@@ -60,8 +65,10 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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if (physicsComponent || sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent)
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{ if (m_PhysicsData.find(entity) == m_PhysicsData.end())
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{ SetUpPhysicsState(entity, parent);
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{
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if (m_PhysicsData.find(entity) == m_PhysicsData.end())
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{
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SetUpPhysicsState(entity, parent);
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}
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if (parent != 0)
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@@ -80,8 +87,10 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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transformComponent->Orientation.w = transform.getRotation().w();
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}
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else
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{ if (m_PhysicsData.find(entity) != m_PhysicsData.end())
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{ TearDownPhysicsState(entity, parent);
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{
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if (m_PhysicsData.find(entity) != m_PhysicsData.end())
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{
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TearDownPhysicsState(entity, parent);
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}
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}
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@@ -90,12 +99,15 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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auto hingeComponent = m_World->GetComponent<Components::HingeConstraint>(entity, "HingeConstraint");
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if (ballSocketComponent)
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{ EntityID entityA = ballSocketComponent->EntityA;
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{
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EntityID entityA = ballSocketComponent->EntityA;
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EntityID entityB = ballSocketComponent->EntityB;
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if (m_Constraints.find(std::make_pair(entityA, entityB)) == m_Constraints.end())
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{ if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
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{ btVector3 pivotA = btVector3(ballSocketComponent->PivotA.x, ballSocketComponent->PivotA.y, ballSocketComponent->PivotA.z);
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{
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if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
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{
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btVector3 pivotA = btVector3(ballSocketComponent->PivotA.x, ballSocketComponent->PivotA.y, ballSocketComponent->PivotA.z);
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btVector3 pivotB = btVector3(ballSocketComponent->PivotB.x, ballSocketComponent->PivotB.y, ballSocketComponent->PivotB.z);
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m_Constraints[std::make_pair(entityA, entityB)] = new btPoint2PointConstraint(*m_PhysicsData[entityA].RigidBody, *m_PhysicsData[entityB].RigidBody, pivotA, pivotB);
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@@ -105,12 +117,15 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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}
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}
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else if (sliderComponent)
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{ EntityID entityA = sliderComponent->EntityA;
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{
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EntityID entityA = sliderComponent->EntityA;
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EntityID entityB = sliderComponent->EntityB;
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if (m_Constraints.find(std::make_pair(entityA, entityB)) == m_Constraints.end())
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{ if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
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{ btTransform transformA;
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{
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if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
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{
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btTransform transformA;
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m_PhysicsData[entityA].MotionState->getWorldTransform(transformA);
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btTransform transformB;
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m_PhysicsData[entityB].MotionState->getWorldTransform(transformB);
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@@ -121,12 +136,15 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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}
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}
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else if (hingeComponent)
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{ EntityID entityA = hingeComponent->EntityA;
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{
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EntityID entityA = hingeComponent->EntityA;
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EntityID entityB = hingeComponent->EntityB;
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if (m_Constraints.find(std::make_pair(entityA, entityB)) == m_Constraints.end())
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{ if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
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{ btVector3 PivotA = btVector3(hingeComponent->PivotA.x, hingeComponent->PivotA.y, hingeComponent->PivotA.z);
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{
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if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end())
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{
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btVector3 PivotA = btVector3(hingeComponent->PivotA.x, hingeComponent->PivotA.y, hingeComponent->PivotA.z);
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btVector3 PivotB = btVector3(hingeComponent->PivotB.x, hingeComponent->PivotB.y, hingeComponent->PivotB.z);
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btVector3 AxisA = btVector3(hingeComponent->AxisA.x, hingeComponent->AxisA.y, hingeComponent->AxisA.z);
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@@ -214,9 +232,11 @@ void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* com
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}
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void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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{ auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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{ LOG_WARNING("Physics component missing transform component on entity %i", entity);
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{
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LOG_WARNING("Physics component missing transform component on entity %i", entity);
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return;
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}
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@@ -228,7 +248,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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auto staticMeshShapeComponent = m_World->GetComponent<Components::StaticMeshShape>(entity, "StaticMeshShape");
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if (compoundShapeComponent && (sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent))
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{ LOG_WARNING("Entity %i has both compound shape and normal shape! Normal shapes must be children to entity with compound shape.", entity);
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{
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LOG_WARNING("Entity %i has both compound shape and normal shape! Normal shapes must be children to entity with compound shape.", entity);
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}
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PhysicsData* physicsData = &m_PhysicsData[entity];
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@@ -238,7 +259,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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// Set-up compound shape
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if (compoundShapeComponent)
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{ btCompoundShape* compoundShape = new btCompoundShape();
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{
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btCompoundShape* compoundShape = new btCompoundShape();
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physicsData->CollisionShape = compoundShape;
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btTransform transform;
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@@ -247,7 +269,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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btVector3 inertia;
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if (physicsComponent->Mass != 0)
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{ physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
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{
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physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
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}
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btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(physicsComponent->Mass, physicsData->MotionState, physicsData->CollisionShape, inertia);
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@@ -258,26 +281,32 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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// Set-up normal shapes
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else if (boxShapeComponent)
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{ physicsData->CollisionShape = new btBoxShape(btVector3(boxShapeComponent->Width, boxShapeComponent->Height, boxShapeComponent->Depth));
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{
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physicsData->CollisionShape = new btBoxShape(btVector3(boxShapeComponent->Width, boxShapeComponent->Height, boxShapeComponent->Depth));
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}
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else if (sphereShapeComponent)
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{ physicsData->CollisionShape = new btSphereShape(sphereShapeComponent->Radius);
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{
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physicsData->CollisionShape = new btSphereShape(sphereShapeComponent->Radius);
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}
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else if (meshShapeComponent)
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{ // TODO: Collision mesh things go here
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{
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// TODO: Collision mesh things go here
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//new btConvexTriangleMeshShape()
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}
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if (boxShapeComponent || sphereShapeComponent || meshShapeComponent || staticMeshShapeComponent)
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{ btTransform transform;
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{
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btTransform transform;
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transform.setFromOpenGLMatrix(glm::value_ptr(glm::translate(glm::mat4(), transformComponent->Position) * glm::toMat4(transformComponent->Orientation)));
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// If there's a local physics component
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if (physicsComponent)
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{ physicsData->MotionState = new btDefaultMotionState(transform);
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{
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physicsData->MotionState = new btDefaultMotionState(transform);
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btVector3 inertia;
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if (physicsComponent->Mass != 0)
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{ physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
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{
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physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
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}
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btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(physicsComponent->Mass, physicsData->MotionState, physicsData->CollisionShape, inertia);
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@@ -286,16 +315,19 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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m_DynamicsWorld->addRigidBody(physicsData->RigidBody);
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}
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else
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{ // Otherwise, find our base parent and attach to compound shape
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{
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// Otherwise, find our base parent and attach to compound shape
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EntityID baseParent = m_World->GetEntityBaseParent(entity);
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auto basePhysicsComponent = m_World->GetComponent<Components::Physics>(baseParent, "Physics");
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if (!basePhysicsComponent)
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{ LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing physics component on base parent entity %i", entity, baseParent);
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{
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LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing physics component on base parent entity %i", entity, baseParent);
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return;
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}
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auto baseCompoundShapeComponent = m_World->GetComponent<Components::CompoundShape>(baseParent, "CompoundShape");
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if (!baseCompoundShapeComponent)
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{ LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing compound shape on base parent entity %i", entity, baseParent);
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{
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LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing compound shape on base parent entity %i", entity, baseParent);
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return;
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}
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PhysicsData* basePhysicsData = &m_PhysicsData.at(baseParent);
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@@ -313,7 +345,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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}
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void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
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{ PhysicsData* physicsData = &m_PhysicsData[entity];
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{
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PhysicsData* physicsData = &m_PhysicsData[entity];
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delete physicsData->RigidBody;
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delete physicsData->MotionState;
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