Merge remote-tracking branch 'origin/master' into particles

Conflicts:
	src/GUI/GameFrame.h
	src/GUI/TextureFrame.h
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Stiffly
2014-06-02 17:37:25 +02:00
13 changed files with 262 additions and 43 deletions
+42 -7
View File
@@ -25,6 +25,9 @@ public:
Bottom
};
static const int BaseWidth = 1280;
static const int BaseHeight = 720;
// Set up a base frame with an event broker
Frame(std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: EventBroker(eventBroker)
@@ -33,14 +36,14 @@ public:
, m_Name("UIParent")
, m_Layer(0)
, m_Hidden(false)
{ }
{ Initialize(); }
// Create a frame as a child
Frame(Frame* parent, std::string name)
: m_Name(name)
, m_Layer(0)
, m_Hidden(false)
{ SetParent(std::shared_ptr<Frame>(parent)); }
{ SetParent(std::shared_ptr<Frame>(parent)); Initialize(); }
::RenderQueuePair RenderQueue;
@@ -89,7 +92,10 @@ public:
}
int Right() const override
{
return Left() + Width;
if (m_Parent)
return std::min(m_Parent->Right(), Left() + Width);
else
return Left() + Width;
}
int Top() const override
{
@@ -100,14 +106,34 @@ public:
}
int Bottom() const override
{
return Top() + Height;
if (m_Parent)
return std::min(m_Parent->Bottom(), Top() + Height);
else
return Top() + Height;
}
glm::vec2 Scale()
{
if (m_Parent)
return m_Parent->Scale();
else
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
}
Rectangle AbsoluteRectangle()
{
return Rectangle(Left(), Top(), Width, Height);
int left = Left();
int top = Top();
int width = Right() - left;
int height = Bottom() - top;
return Rectangle(left, top, width, height);
}
virtual bool OnKeyDown(const Events::KeyDown &event) { return false; }
virtual bool OnKeyUp(const Events::KeyUp &event) { return false; }
//virtual bool OnMouseDown(const Events::KeyDown &event) { }
//virtual bool OnMouseUp(const Events::KeyDown &event) { }
void UpdateLayered(double dt)
{
if (this->Hidden())
@@ -137,7 +163,7 @@ public:
return;
// Draw ourselves
renderer->SetViewport(AbsoluteRectangle());
renderer->SetScissor(AbsoluteRectangle());
this->Draw(renderer);
// Draw children
@@ -150,7 +176,7 @@ public:
if (child->Hidden())
continue;
Rectangle rect = child->AbsoluteRectangle();
renderer->SetViewport(rect);
renderer->SetScissor(rect);
child->Draw(renderer);
}
}
@@ -170,6 +196,15 @@ protected:
typedef std::multimap<std::string, std::shared_ptr<Frame>> Children_t; // name -> frame
std::map<int, Children_t> m_Children; // layer -> Children_t
private:
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
void Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
}
};
}
+8 -8
View File
@@ -6,6 +6,7 @@
#include "GUI/Viewport.h"
#include "GUI/TextureFrame.h"
#include "GUI/PlayerHUD.h"
#include "VehicleSelection.h"
#include "GameWorld.h"
@@ -18,23 +19,22 @@ public:
GameFrame(Frame* parent, std::string name)
: Frame(parent, name)
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &GameFrame::OnKeyUp);
m_World = std::make_shared<GameWorld>(EventBroker, ResourceManager);
auto worldFrame = new WorldFrame(this, "GameWorldFrame", m_World);
{
vp1 = new Viewport(worldFrame, "Viewport1", m_World);
vp1->X = 0;
vp1->Width = 640;
//new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
vp1->Width = this->Width / 2.f;
new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
//new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
vp2 = new Viewport(worldFrame, "Viewport2", m_World);
vp2->X = vp1->Right();
vp2->Width = 640;
//new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
vp2->Width = this->Width / 2.f;
new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport->Show();
m_FreeCamViewport->Hide();
}
m_World->Initialize();
}
@@ -47,7 +47,7 @@ private:
Viewport* vp2;
Viewport* m_FreeCamViewport;
bool OnKeyUp(const Events::KeyUp &event)
bool OnKeyUp(const Events::KeyUp &event) override
{
if (event.KeyCode == GLFW_KEY_1)
{
+3 -3
View File
@@ -1,9 +1,9 @@
#include "GUI/Frame.h"
#include "GUI/HealthOverlay.h"
#ifndef GUI_PlayerHUD_h__
#define GUI_PlayerHUD_h__
#include "GUI/Frame.h"
#include "GUI/HealthOverlay.h"
namespace GUI
{
+48 -5
View File
@@ -13,7 +13,10 @@ public:
TextureFrame(Frame* parent, std::string name)
: Frame(parent, name)
, m_Texture(nullptr)
, m_FadeTexture(nullptr)
, m_Color(glm::vec4(1.f, 1.f, 1.f, 1.f))
, m_FadeDuration(0.f)
, m_CurrentFade(1.f)
{ }
void Draw(std::shared_ptr<Renderer> renderer) override
@@ -22,13 +25,28 @@ public:
return;
RenderQueue.Clear();
SpriteJob job;
job.TextureID = m_Texture->ResourceID;
job.Texture = *m_Texture;
job.Color = m_Color;
RenderQueue.Forward.Add(job);
// Main texture
{
SpriteJob job;
job.TextureID = m_Texture->ResourceID;
job.Texture = *m_Texture;
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
RenderQueue.Forward.Add(job);
}
// Texture while fading
if (m_FadeTexture && m_CurrentFade < 1)
{
SpriteJob job;
job.TextureID = m_FadeTexture->ResourceID;
job.Texture = *m_FadeTexture;
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
RenderQueue.Forward.Add(job);
}
renderer->SetCamera(nullptr);
renderer->SetViewport(Rectangle(Left(), Top(), Width, Height));
renderer->DrawFrame(RenderQueue);
}
@@ -38,12 +56,37 @@ public:
m_Texture = ResourceManager->Load<::Texture>("Texture", resourceName);
}
void FadeToTexture(std::string resourceName, double duration)
{
m_FadeTexture = m_Texture;
SetTexture(resourceName);
m_FadeDuration = duration;
m_CurrentFade = 0.f;
}
void Update(double dt) override
{
if (m_CurrentFade < 1)
{
m_CurrentFade += dt / m_FadeDuration;
if (m_CurrentFade > 1)
{
m_FadeTexture = nullptr;
m_CurrentFade = 1;
m_FadeDuration = 0;
}
}
}
glm::vec4 Color() const { return m_Color; }
void SetColor(glm::vec4 val) { m_Color = val; }
protected:
::Texture* m_Texture;
::Texture* m_FadeTexture;
glm::vec4 m_Color;
float m_FadeDuration;
float m_CurrentFade;
};
+115
View File
@@ -0,0 +1,115 @@
#ifndef GUI_VehicleSelection_h__
#define GUI_VehicleSelection_h__
#include "GUI/Frame.h"
#include "GUI/HealthOverlay.h"
namespace GUI
{
class VehicleSelection : public Frame
{
public:
VehicleSelection(Frame* parent, std::string name, std::shared_ptr<World> world, int playerID)
: Frame(parent, name)
, m_World(world)
, m_PlayerID(playerID)
{
ResourceManager->Preload("Texture", "Textures/GUI/VehicleSelection/1.png");
ResourceManager->Preload("Texture", "Textures/GUI/VehicleSelection/2.png");
ResourceManager->Preload("Texture", "Textures/GUI/VehicleSelection/3.png");
ResourceManager->Preload("Texture", "Textures/GUI/VehicleSelection/4.png");
m_CurrentSelection = 0;
glm::vec2 scale = Scale();
m_CurrentCoordinate = -m_SelectionCoordinates[0] * scale + glm::vec2(Width / 2.f, Height / 2.f);
m_TargetCoordinate = m_CurrentCoordinate;
m_CurrentSize = m_SelectionSizes[0] * scale;
m_TargetSize = m_CurrentSize;
m_CurrentAlpha = 0.f;
m_Background = new TextureFrame(this, "VehicleSelectImage1");
m_Background->X = m_CurrentCoordinate.x;
m_Background->Y = m_CurrentCoordinate.y;
m_Background->Width = m_CurrentSize.x;
m_Background->Height = m_CurrentSize.y;
m_Background->SetTexture("Textures/GUI/VehicleSelection/1.png");
}
bool OnKeyUp(const Events::KeyUp &event) override
{
if (event.KeyCode == GLFW_KEY_LEFT)
{
m_CurrentSelection--;
}
else if (event.KeyCode == GLFW_KEY_RIGHT)
{
m_CurrentSelection++;
}
m_CurrentSelection = (m_CurrentSelection < 0) ? 0 : ((m_CurrentSelection > 3) ? 3 : m_CurrentSelection);
std::stringstream ss;
ss << "Textures/GUI/VehicleSelection/" << m_CurrentSelection + 1 << ".png";
m_Background->FadeToTexture(ss.str(), 1.f);
glm::vec2 scale = Scale();
glm::vec2 coord = -m_SelectionCoordinates[m_CurrentSelection];
m_TargetCoordinate = coord * scale + glm::vec2(Width / 2.f, Height / 2.f);
glm::vec2 size = m_SelectionSizes[m_CurrentSelection];
m_TargetSize = size * scale;
return true;
}
void Update(double dt) override
{
glm::vec2 posDiff = m_TargetCoordinate - m_CurrentCoordinate;
m_CurrentCoordinate += posDiff * 2.f * (float)dt;
glm::vec2 sizeDiff = m_TargetSize - m_CurrentSize;
m_CurrentSize += sizeDiff * 3.f * (float)dt;
m_CurrentAlpha += (1 - m_CurrentAlpha) * 3.f * (float)dt;
m_Background->X = m_CurrentCoordinate.x;
m_Background->Y = m_CurrentCoordinate.y;
m_Background->Width = m_CurrentSize.x;
m_Background->Height = m_CurrentSize.y;
}
protected:
std::shared_ptr<World> m_World;
int m_PlayerID;
int m_CurrentSelection;
static glm::vec2 m_SelectionCoordinates[4];
static glm::vec2 m_SelectionSizes[4];
glm::vec2 m_CurrentCoordinate;
glm::vec2 m_TargetCoordinate;
glm::vec2 m_CurrentSize;
glm::vec2 m_TargetSize;
float m_CurrentAlpha;
TextureFrame* m_Background;
};
glm::vec2 VehicleSelection::m_SelectionCoordinates[4] = {
glm::vec2(339, 506),
glm::vec2(639, 377),
glm::vec2(1249, 399),
glm::vec2(1535, 628)
};
glm::vec2 VehicleSelection::m_SelectionSizes[4] = {
glm::vec2(1632, 918),
glm::vec2(1793, 1009),
glm::vec2(1793, 1009),
glm::vec2(1854, 1043)
};
}
#endif // GUI_VehicleSelection_h__
+1
View File
@@ -65,6 +65,7 @@ public:
return;
renderer->SetCamera(m_Camera);
renderer->SetViewport(AbsoluteRectangle());
renderer->DrawWorld(m_Parent->RenderQueue);
}