Tank tower and barrel steering working

This commit is contained in:
ViktorLjung
2014-05-12 22:33:53 +02:00
parent 92e9fd1049
commit 38482431a1
17 changed files with 246 additions and 96 deletions
+64 -39
View File
@@ -5,19 +5,20 @@
void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register("TankSteering", []() { return new Components::TankSteering(); });
cf->Register("TowerSteering", []() { return new Components::TowerSteering(); });
cf->Register("BarrelSteering", []() { return new Components::BarrelSteering(); });
}
void Systems::TankSteeringSystem::Initialize()
{
m_InputController = std::unique_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker));
m_InputController->PositionX = 0;
m_InputController->PositionY = 0;
m_InputController->Handbrake = false;
m_TankInputController = std::unique_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker));
m_TowerInputController = std::unique_ptr<TowerSteeringInputController>(new TowerSteeringInputController(EventBroker));
}
void Systems::TankSteeringSystem::Update(double dt)
{
m_TankInputController->Update(dt);
m_TowerInputController->Update(dt);
}
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -27,61 +28,85 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
{
Events::TankSteer e;
e.Entity = entity;
e.PositionX = m_InputController->PositionX;
e.PositionY = m_InputController->PositionY;
e.Handbrake = m_InputController->Handbrake;
e.PositionX = m_TankInputController->PositionX;
e.PositionY = m_TankInputController->PositionY;
e.Handbrake = m_TankInputController->Handbrake;
EventBroker->Publish(e);
}
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity, "TowerSteering");
if(towerSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::quat orientation = glm::angleAxis(towerSteeringComponent->Velocity * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
}
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity, "BarrelSteering");
if(barrelSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->Velocity * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
}
}
void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
{
PositionX = m_Horizontal;
PositionY = m_Vertical;
}
void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double dt )
{
TowerDirection = m_TowerDirection;
BarrelDirection = m_BarrelDirection;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
{
float val = boost::any_cast<float>(event.Value);
if (event.Command == "+right")
float val = event.Value;
if (event.Command == "horizontal")
{
PositionX += val;
m_Horizontal = val;
}
else if (event.Command == "-right")
else if (event.Command == "vertical")
{
PositionX -= val;
m_Vertical = val;
}
else if (event.Command == "+left")
else if (event.Command == "handbrake")
{
PositionX += -val;
}
else if (event.Command == "-left")
{
PositionX -= -val;
}
else if (event.Command == "+forward")
{
PositionY += -val;
}
else if (event.Command == "-forward")
{
PositionY -= -val;
}
else if (event.Command == "+backward")
{
PositionY += val;
}
else if (event.Command == "-backward")
{
PositionY -= val;
Handbrake = val;
}
else if (event.Command == "+handbrake")
return true;
}
bool Systems::TankSteeringSystem::TowerSteeringInputController::OnCommand( const Events::InputCommand &event )
{
float val = event.Value;
if(event.Command == "tower_rotation")
{
Handbrake = true;
m_TowerDirection = val;
}
else if (event.Command == "-handbrake")
else if(event.Command == "barrel_rotation")
{
Handbrake = false;
m_BarrelDirection = val;
}
return true;
}
bool Systems::TankSteeringSystem::TowerSteeringInputController::OnMouseMove( const Events::MouseMove &event )
{
return false;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnMouseMove( const Events::MouseMove &event )
{
return false;
}