Rendering sprites
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@@ -23,6 +23,7 @@ public:
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int HEIGHT, WIDTH;
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std::list<std::tuple<Model*, glm::mat4, bool, bool>> ModelsToRender;
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std::list<std::tuple<Texture*, glm::mat4>> TexturesToRender;
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int Lights;
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std::vector<float> Light_position;
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std::vector<float> Light_specular;
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@@ -40,6 +41,7 @@ public:
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void DrawText();
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void AddModelToDraw(Model* model, glm::vec3 position, glm::quat orientation, glm::vec3 scale, bool visible, bool shadowCaster);
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void AddTextureToDraw(Texture* texture, glm::vec3 position, glm::quat orientation, glm::vec3 scale);
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void AddTextToDraw();
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void AddPointLightToDraw(
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glm::vec3 _position,
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