Rendering sprites

This commit is contained in:
Stiffly
2014-05-06 13:52:34 +02:00
parent 262d259681
commit 398b157b89
5 changed files with 52 additions and 4 deletions
+1 -1
View File
@@ -111,7 +111,7 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
particle->LifeTime = emitterComponent->LifeTime;
particle->ScaleSpectrum.push_back(glm::vec3(1)); //TEMP
particle->ScaleSpectrum = emitterComponent->ScaleSpectrum; //TEMP
//particle->ScaleSpectrum.push_back(glm::vec3(1,4,1)); //TEMP
particle->VelocitySpectrum.push_back(particleTransform->Velocity); //TEMP
particle->VelocitySpectrum.push_back(testVel); //TEMP