Rendering sprites
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@@ -111,7 +111,7 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
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auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
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particle->LifeTime = emitterComponent->LifeTime;
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particle->ScaleSpectrum.push_back(glm::vec3(1)); //TEMP
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particle->ScaleSpectrum = emitterComponent->ScaleSpectrum; //TEMP
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//particle->ScaleSpectrum.push_back(glm::vec3(1,4,1)); //TEMP
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particle->VelocitySpectrum.push_back(particleTransform->Velocity); //TEMP
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particle->VelocitySpectrum.push_back(testVel); //TEMP
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