Some new logic, m_Channels and m_Sounds added. Sound is really low...
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@@ -10,10 +10,10 @@ namespace Components
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struct SoundEmitter : Component
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{
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SoundEmitter() : Gain(1.f), MaxDistance(1.f), ReferenceDistance(1.f), Pitch(1.f), Loop(false) {}
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SoundEmitter() : Gain(1.f), MaxDistance(1.f), MinDistance(1.f), Pitch(1.f), Loop(false) {}
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float Gain;
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float MaxDistance;
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float ReferenceDistance;
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float MinDistance;
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float Pitch;
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bool Loop;
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std::string Path;
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