Some new logic, m_Channels and m_Sounds added. Sound is really low...

This commit is contained in:
Stiffly
2014-05-25 01:34:57 +02:00
parent ecbcee0fbf
commit 3a638a356c
5 changed files with 97 additions and 45 deletions
+2 -2
View File
@@ -10,10 +10,10 @@ namespace Components
struct SoundEmitter : Component
{
SoundEmitter() : Gain(1.f), MaxDistance(1.f), ReferenceDistance(1.f), Pitch(1.f), Loop(false) {}
SoundEmitter() : Gain(1.f), MaxDistance(1.f), MinDistance(1.f), Pitch(1.f), Loop(false) {}
float Gain;
float MaxDistance;
float ReferenceDistance;
float MinDistance;
float Pitch;
bool Loop;
std::string Path;