Some new logic, m_Channels and m_Sounds added. Sound is really low...
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@@ -26,20 +26,25 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void OnEntityCommit(EntityID entity) override;
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FMOD::System *m_FmodSystem;
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private:
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// Events
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EventRelay<Events::PlaySound> m_EPlaySound;
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bool LoadSound(std::string filePath);
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void PlaySound(FMOD_CHANNEL*, float volume, bool loop);
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FMOD_RESULT LoadSound(FMOD_SOUND*&, std::string, float, float, bool, float, float);
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void PlaySound(FMOD_CHANNEL*, FMOD_SOUND*, float volume, bool loop);
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void RemoveEmitter(EntityID ent);
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std::vector<EntityID> m_Listeners;
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FMOD_SYSTEM* m_System;
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FMOD_CHANNELGROUP* m_ChannelGruoup;
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//std::map<EntityID, FMOD_CHANNEL*> m_Channels;
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std::map<EntityID, FMOD_CHANNEL*> m_Channels;
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std::map<EntityID, FMOD_SOUND*> m_Sounds;
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FMOD::System *m_FmodSystem;
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FMOD_SOUND* m_Sound; //Temp
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bool m_Playing; //TEMP
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};
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