Some new logic, m_Channels and m_Sounds added. Sound is really low...

This commit is contained in:
Stiffly
2014-05-25 01:34:57 +02:00
parent ecbcee0fbf
commit 3a638a356c
5 changed files with 97 additions and 45 deletions
+9 -4
View File
@@ -26,20 +26,25 @@ public:
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnEntityCommit(EntityID entity) override;
FMOD::System *m_FmodSystem;
private:
// Events
EventRelay<Events::PlaySound> m_EPlaySound;
bool LoadSound(std::string filePath);
void PlaySound(FMOD_CHANNEL*, float volume, bool loop);
FMOD_RESULT LoadSound(FMOD_SOUND*&, std::string, float, float, bool, float, float);
void PlaySound(FMOD_CHANNEL*, FMOD_SOUND*, float volume, bool loop);
void RemoveEmitter(EntityID ent);
std::vector<EntityID> m_Listeners;
FMOD_SYSTEM* m_System;
FMOD_CHANNELGROUP* m_ChannelGruoup;
//std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_SOUND*> m_Sounds;
FMOD::System *m_FmodSystem;
FMOD_SOUND* m_Sound; //Temp
bool m_Playing; //TEMP
};