Fixed playsound event. Added remove sounds OnComponentsRemove only when stopped playing.

This commit is contained in:
Stiffly
2014-05-27 00:36:54 +02:00
parent f4cd50b741
commit 3b96be2162
7 changed files with 104 additions and 80 deletions
+1
View File
@@ -11,6 +11,7 @@ struct PlaySound : Event
{
EntityID Emitter;
std::string Resource;
bool Loop;
};
}
+15 -31
View File
@@ -54,19 +54,7 @@ void GameWorld::Initialize()
auto cameraComp = AddComponent<Components::Camera>(camera);
cameraComp->FarClip = 2000.f;
auto freeSteering = AddComponent<Components::FreeSteering>(camera);
{
auto se1 = CreateEntity(camera);
auto transform = AddComponent<Components::Transform>(se1);
transform->Position = glm::vec3(0,10,0);
transform->Scale = glm::vec3(3);
auto emitterComponent = AddComponent<Components::SoundEmitter>(se1);
emitterComponent->Path = "Sounds/WUB.mp3";
emitterComponent->MinDistance = 1.f;
emitterComponent->MaxDistance = 10000.f;
emitterComponent->Gain = 1;
// auto model = AddComponent<Components::Model>(se1);
// model->ModelFile = "Models/PlaceHolders/PhysicsTest/PointLight.obj";
}
}
CommitEntity(camera);
@@ -1155,24 +1143,20 @@ void GameWorld::Initialize()
}
}*/
// {
//
// }
//
// {
// auto se2 = CreateEntity();
// auto transform = AddComponent<Components::Transform>(se2);
// transform->Position = glm::vec3(100,10,0);
// transform->Scale = glm::vec3(3);
// auto emitterComponent = AddComponent<Components::SoundEmitter>(se2);
// emitterComponent->Path = "Sounds/DarkHorse.mp3";
// emitterComponent->Gain = 1;
// emitterComponent->MinDistance = 1.f;
// emitterComponent->MaxDistance = 50.f;
// auto model = AddComponent<Components::Model>(se2);
// model->ModelFile = "Models/PlaceHolders/PhysicsTest/PointLight.obj";
// CommitEntity(se2);
// }
{
auto se1 = CreateEntity();
auto transform = AddComponent<Components::Transform>(se1);
transform->Position = glm::vec3(0,-30,0);
transform->Scale = glm::vec3(3);
auto emitterComponent = AddComponent<Components::SoundEmitter>(se1);
emitterComponent->Path = "Sounds/WUB.mp3";
emitterComponent->MinDistance = 100.f;
emitterComponent->MaxDistance = 1000.f;
emitterComponent->Gain = 1;
auto model = AddComponent<Components::Model>(se1);
model->ModelFile = "Models/PlaceHolders/PhysicsTest/PointLight.obj";
}
/*for (int x = 0; x < 5; x++)
+4 -3
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@@ -42,11 +42,12 @@ void InputManager::Update(double dt)
}
}
if(m_CurrentKeyState[GLFW_KEY_BACKSPACE])
if(m_CurrentKeyState[GLFW_KEY_Z])
{
Events::PlaySound e;
e.Resource = "Sounds/WUB.mp3";
e.Emitter = 2;
e.Resource = "Sounds/BGM/MainMenu.mp3";
e.Emitter = 66;
e.Loop = true;
EventBroker->Publish(e);
}
+1 -1
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@@ -17,7 +17,7 @@ Renderer::Renderer()
CAtt = 1.0f;
LAtt = 0.0f;
QAtt = 3.0f;
m_ShadowMapRes = 2048*6;
m_ShadowMapRes = 2048*0 + 2;
m_SunPosition = glm::vec3(0, 3.5f, 10);
m_SunTarget = glm::vec3(0, 0, 0);
m_SunProjection = glm::ortho<float>(10.f, -10.f, 10.f, -10.f, 10.f, -10.f);
+72 -33
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@@ -5,25 +5,19 @@
void Systems::SoundSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated);
/*FMOD_RESULT result;
result = FMOD::System_Create(&m_FmodSystem);
result = m_FmodSystem->init(32, FMOD_INIT_NORMAL, 0);
FMOD::Sound *sound;
FMOD::Channel *channel;
FMOD_VECTOR pos;
pos.x = 0.f;
pos.y = 0.f;
pos.z = 0.f;
m_FmodSystem->createSound("Sounds/WUB.mp3", FMOD_HARDWARE, 0, &sound);
m_FmodSystem->playSound(FMOD_CHANNEL_FREE, sound, false, 0);*/
EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::PlayASound);
FMOD_System_Create(&m_System);
FMOD_System_Init(m_System, 1024, FMOD_INIT_NORMAL, nullptr);
FMOD_RESULT result = FMOD_System_Init(m_System, 1024, FMOD_INIT_NORMAL, nullptr);
if(result != FMOD_OK)
{
LOG_ERROR("Did not load FMOD correctly");
}
else
{
LOG_INFO("FMOD Initialized");
}
FMOD_System_Set3DSettings(m_System, 10.0f, 1.f, 100.f); //dopplerScale, distancefactor, rolloffscale
//FMOD_System_GetMasterChannelGroup(m_System, &m_ChannelGruoup);
m_Playing = false;
}
@@ -41,6 +35,25 @@ void Systems::SoundSystem::RegisterResourceTypes(ResourceManager* rm)
void Systems::SoundSystem::Update(double dt)
{
FMOD_System_Update(m_System);
//Delete sounds. Not until it's done playing
std::map<EntityID, FMOD_CHANNEL*>::iterator it;
for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
{
FMOD_BOOL *isPlaying = false;
FMOD_Channel_IsPlaying(it->second, isPlaying);
if(isPlaying)
{
it++;
}
else
{
FMOD_Sound_Release(m_DeleteSounds[it->first]);
m_DeleteSounds.erase(it->first);
it = m_DeleteChannels.erase(it);
}
}
}
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -78,14 +91,8 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
glm::vec3 tVel = eTransform->Velocity;
FMOD_VECTOR eVel = {tVel.x, tVel.y, tVel.z};
FMOD_Channel_Set3DAttributes(channel, (const FMOD_VECTOR*)&ePos, (const FMOD_VECTOR*)&eVel);
if(!m_Playing)
{
PlaySound(channel, sound, 1, emitter->Loop);
m_Playing = true;
}
}
}
@@ -109,30 +116,62 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
float maxDist = emitter->MaxDistance;
float minDist = emitter->MinDistance;
float pitch = emitter->Pitch;
if(LoadSound(sound, path, maxDist, minDist, loop, volume, pitch) != FMOD_OK)
LOG_ERROR("FMOD did not load sound file");
std::cout<<path<<std::endl;
LoadSound(sound, path, maxDist, minDist);
m_Channels.insert(std::make_pair(emitter->Entity, channel));
m_Sounds.insert(std::make_pair(emitter->Entity, sound));
}
return true;
}
bool Systems::SoundSystem::PlayASound(const Events::PlaySound &event)
{
auto emitter = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
if(!emitter)
{
LOG_ERROR("FMOD: The Entity %i does not have a SoundEmitter-component, but is trying to play a sound", event.Emitter);FMOD_CHANNEL* channel = m_Channels[event.Emitter];
return false;
}
if(emitter->Path != event.Resource) //Caching sound file
{
LoadSound(m_Sounds[event.Emitter], event.Resource, 1000.f, 1.f);
emitter->Path = event.Resource;
}
PlaySound( m_Channels[event.Emitter], m_Sounds[event.Emitter], 1, event.Loop);
return true;
}
FMOD_RESULT Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, float maxDist, float minDist, bool loop, float volume, float pitch)
void Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, float maxDist, float minDist)
{
FMOD_RESULT result = FMOD_System_CreateSound(m_System, filePath.c_str(), FMOD_3D , 0, &sound);
FMOD_Sound_Set3DMinMaxDistance(m_Sound, minDist, maxDist);
return result;
if (result != FMOD_OK)
{
LOG_ERROR("FMOD did not load file: %s", filePath.c_str());
}
FMOD_Sound_Set3DMinMaxDistance(sound, minDist, maxDist);
}
void Systems::SoundSystem::PlaySound(FMOD_CHANNEL* channel, FMOD_SOUND* sound, float volume, bool loop)
{
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, sound, false, &channel);
FMOD_Channel_SetVolume(channel, volume);
if(loop)
{
FMOD_Channel_SetMode(channel, FMOD_LOOP_NORMAL);
FMOD_Sound_SetLoopCount(sound, -1);
}
}
void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
{
auto emitter = dynamic_cast<Components::SoundEmitter*>(component);
if(emitter)
{
EntityID ent = component->Entity;
m_DeleteChannels.insert(std::make_pair(ent, m_Channels[ent]));
m_DeleteSounds.insert(std::make_pair(ent, m_Sounds[ent]));
m_Channels.erase(ent);
m_Sounds.erase(ent);
}
}
+10 -11
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@@ -26,26 +26,25 @@ public:
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentRemoved(std::string type, Component* component);
private:
// Events
EventRelay<SoundSystem, Events::ComponentCreated> m_EComponentCreated;
bool OnComponentCreated(const Events::ComponentCreated &event);
EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
bool PlayASound(const Events::PlaySound &event);
FMOD_RESULT LoadSound(FMOD_SOUND*&, std::string, float, float, bool, float, float);
void LoadSound(FMOD_SOUND*&, std::string, float, float);
void PlaySound(FMOD_CHANNEL*, FMOD_SOUND*, float volume, bool loop);
void RemoveEmitter(EntityID ent);
std::vector<EntityID> m_Listeners;
FMOD_SYSTEM* m_System;
FMOD_CHANNELGROUP* m_ChannelGruoup;
//std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_SOUND*> m_Sounds;
FMOD::System *m_FmodSystem;
FMOD_SOUND* m_Sound; //Temp
bool m_Playing; //TEMP
FMOD_SYSTEM* m_System;
std::vector<EntityID> m_Listeners;
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
std::map<EntityID, FMOD_SOUND*> m_Sounds;
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
};
}