Fixed playsound event. Added remove sounds OnComponentsRemove only when stopped playing.

This commit is contained in:
Stiffly
2014-05-27 00:36:54 +02:00
parent f4cd50b741
commit 3b96be2162
7 changed files with 104 additions and 80 deletions
+72 -33
View File
@@ -5,25 +5,19 @@
void Systems::SoundSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated);
/*FMOD_RESULT result;
result = FMOD::System_Create(&m_FmodSystem);
result = m_FmodSystem->init(32, FMOD_INIT_NORMAL, 0);
FMOD::Sound *sound;
FMOD::Channel *channel;
FMOD_VECTOR pos;
pos.x = 0.f;
pos.y = 0.f;
pos.z = 0.f;
m_FmodSystem->createSound("Sounds/WUB.mp3", FMOD_HARDWARE, 0, &sound);
m_FmodSystem->playSound(FMOD_CHANNEL_FREE, sound, false, 0);*/
EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::PlayASound);
FMOD_System_Create(&m_System);
FMOD_System_Init(m_System, 1024, FMOD_INIT_NORMAL, nullptr);
FMOD_RESULT result = FMOD_System_Init(m_System, 1024, FMOD_INIT_NORMAL, nullptr);
if(result != FMOD_OK)
{
LOG_ERROR("Did not load FMOD correctly");
}
else
{
LOG_INFO("FMOD Initialized");
}
FMOD_System_Set3DSettings(m_System, 10.0f, 1.f, 100.f); //dopplerScale, distancefactor, rolloffscale
//FMOD_System_GetMasterChannelGroup(m_System, &m_ChannelGruoup);
m_Playing = false;
}
@@ -41,6 +35,25 @@ void Systems::SoundSystem::RegisterResourceTypes(ResourceManager* rm)
void Systems::SoundSystem::Update(double dt)
{
FMOD_System_Update(m_System);
//Delete sounds. Not until it's done playing
std::map<EntityID, FMOD_CHANNEL*>::iterator it;
for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
{
FMOD_BOOL *isPlaying = false;
FMOD_Channel_IsPlaying(it->second, isPlaying);
if(isPlaying)
{
it++;
}
else
{
FMOD_Sound_Release(m_DeleteSounds[it->first]);
m_DeleteSounds.erase(it->first);
it = m_DeleteChannels.erase(it);
}
}
}
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -78,14 +91,8 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
glm::vec3 tVel = eTransform->Velocity;
FMOD_VECTOR eVel = {tVel.x, tVel.y, tVel.z};
FMOD_Channel_Set3DAttributes(channel, (const FMOD_VECTOR*)&ePos, (const FMOD_VECTOR*)&eVel);
if(!m_Playing)
{
PlaySound(channel, sound, 1, emitter->Loop);
m_Playing = true;
}
}
}
@@ -109,30 +116,62 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
float maxDist = emitter->MaxDistance;
float minDist = emitter->MinDistance;
float pitch = emitter->Pitch;
if(LoadSound(sound, path, maxDist, minDist, loop, volume, pitch) != FMOD_OK)
LOG_ERROR("FMOD did not load sound file");
std::cout<<path<<std::endl;
LoadSound(sound, path, maxDist, minDist);
m_Channels.insert(std::make_pair(emitter->Entity, channel));
m_Sounds.insert(std::make_pair(emitter->Entity, sound));
}
return true;
}
bool Systems::SoundSystem::PlayASound(const Events::PlaySound &event)
{
auto emitter = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
if(!emitter)
{
LOG_ERROR("FMOD: The Entity %i does not have a SoundEmitter-component, but is trying to play a sound", event.Emitter);FMOD_CHANNEL* channel = m_Channels[event.Emitter];
return false;
}
if(emitter->Path != event.Resource) //Caching sound file
{
LoadSound(m_Sounds[event.Emitter], event.Resource, 1000.f, 1.f);
emitter->Path = event.Resource;
}
PlaySound( m_Channels[event.Emitter], m_Sounds[event.Emitter], 1, event.Loop);
return true;
}
FMOD_RESULT Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, float maxDist, float minDist, bool loop, float volume, float pitch)
void Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, float maxDist, float minDist)
{
FMOD_RESULT result = FMOD_System_CreateSound(m_System, filePath.c_str(), FMOD_3D , 0, &sound);
FMOD_Sound_Set3DMinMaxDistance(m_Sound, minDist, maxDist);
return result;
if (result != FMOD_OK)
{
LOG_ERROR("FMOD did not load file: %s", filePath.c_str());
}
FMOD_Sound_Set3DMinMaxDistance(sound, minDist, maxDist);
}
void Systems::SoundSystem::PlaySound(FMOD_CHANNEL* channel, FMOD_SOUND* sound, float volume, bool loop)
{
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, sound, false, &channel);
FMOD_Channel_SetVolume(channel, volume);
if(loop)
{
FMOD_Channel_SetMode(channel, FMOD_LOOP_NORMAL);
FMOD_Sound_SetLoopCount(sound, -1);
}
}
void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
{
auto emitter = dynamic_cast<Components::SoundEmitter*>(component);
if(emitter)
{
EntityID ent = component->Entity;
m_DeleteChannels.insert(std::make_pair(ent, m_Channels[ent]));
m_DeleteSounds.insert(std::make_pair(ent, m_Sounds[ent]));
m_Channels.erase(ent);
m_Sounds.erase(ent);
}
}