WIP Render Queue
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@@ -8,8 +8,12 @@ namespace Components
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struct Camera : Component
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struct Camera : Component
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{
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{
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Camera() : FOV(glm::radians(45.f)), NearClip(0.1f), FarClip(100.f) { }
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Camera()
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: FOV(glm::radians(45.f))
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, NearClip(0.1f)
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, FarClip(100.f) { }
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std::string Viewport;
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float FOV;
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float FOV;
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float NearClip;
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float NearClip;
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float FarClip;
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float FarClip;
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@@ -0,0 +1,21 @@
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#ifndef GUI_Viewport_h__
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#define GUI_Viewport_h__
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#include <memory>
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#include "GUI/Frame.h"
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namespace GUI
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{
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class Viewport : public Frame
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{
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public:
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// Create a frame as a child
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Viewport(std::shared_ptr<Frame> parent)
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: Frame(parent) { }
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};
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}
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#endif // GUI_Viewport_h__
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@@ -0,0 +1,62 @@
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#ifndef RenderQueue_h__
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#define RenderQueue_h__
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#include <cstdint>
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#include <forward_list>
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#include "ResourceManager.h"
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#include "Texture.h"
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#include "Model.h"
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class RenderQueue;
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struct RenderJob
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{
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friend class RenderQueue;
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unsigned int ViewportID;
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unsigned int TextureID;
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GLuint DiffuseTexture;
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GLuint NormalTexture;
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GLuint SpecularTexture;
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GLuint VAO;
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unsigned int StartIndex;
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unsigned int EndIndex;
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glm::mat4 ModelMatrix;
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protected:
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uint64_t Hash;
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void CalculateHash()
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{
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Hash = ViewportID << 58 // 6 bits
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| TextureID << 42; // 16 bits
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}
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bool operator<(const RenderJob& rhs)
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{
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return this->Hash < rhs.Hash;
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}
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};
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class RenderQueue
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{
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public:
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void Add(RenderJob &job)
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{
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job.CalculateHash();
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m_Jobs.push_front(job);
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m_Jobs.sort();
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}
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void Clear()
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{
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m_Jobs.clear();
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}
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private:
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std::forward_list<RenderJob> m_Jobs;
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};
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#endif // RenderQueue_h__
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@@ -155,6 +155,7 @@
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<ClInclude Include="..\..\src\GameWorld.h" />
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<ClInclude Include="..\..\src\GameWorld.h" />
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<ClInclude Include="..\..\src\GUI\Frame.h" />
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<ClInclude Include="..\..\src\GUI\Frame.h" />
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<ClInclude Include="..\..\src\EventBroker.h" />
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<ClInclude Include="..\..\src\EventBroker.h" />
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<ClInclude Include="..\..\src\GUI\Viewport.h" />
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<ClInclude Include="..\..\src\InputController.h" />
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<ClInclude Include="..\..\src\InputController.h" />
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<ClInclude Include="..\..\src\InputManager.h" />
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<ClInclude Include="..\..\src\InputManager.h" />
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<ClInclude Include="..\..\src\Model.h" />
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<ClInclude Include="..\..\src\Model.h" />
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@@ -162,6 +163,7 @@
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<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
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<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
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<ClInclude Include="..\..\src\PrecompiledHeader.h" />
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<ClInclude Include="..\..\src\PrecompiledHeader.h" />
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<ClInclude Include="..\..\src\Renderer.h" />
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<ClInclude Include="..\..\src\Renderer.h" />
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<ClInclude Include="..\..\src\RenderQueue.h" />
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<ClInclude Include="..\..\src\ResourceManager.h" />
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<ClInclude Include="..\..\src\ResourceManager.h" />
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<ClInclude Include="..\..\src\ShaderProgram.h" />
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<ClInclude Include="..\..\src\ShaderProgram.h" />
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<ClInclude Include="..\..\src\Skybox.h" />
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<ClInclude Include="..\..\src\Skybox.h" />
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@@ -279,6 +279,12 @@
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<ClInclude Include="..\..\src\InputController.h">
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<ClInclude Include="..\..\src\InputController.h">
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<Filter>Input</Filter>
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<Filter>Input</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\RenderQueue.h">
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<Filter>Rendering</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\GUI\Viewport.h">
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<Filter>GUI</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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