Fixed being able to switch between Quad view and normal view.

This commit is contained in:
Tleety
2014-04-27 04:59:11 +02:00
parent a199e777bc
commit 4389f2db4c
4 changed files with 34 additions and 3 deletions
+5
View File
@@ -23,10 +23,15 @@ void DrawQuadrant(vec4 texel, vec2 quadrant)
void main()
{
vec4 DiffuseTexel = texture2D(DiffuseTexture, Input.TextureCoord);
vec4 PositionTexel = texture2D(PositionTexture, Input.TextureCoord);
vec4 NormalTexel = texture2D(NormalTexture, Input.TextureCoord);
//FragColor = texture2D(DiffuseTexture, Input.TextureCoord * 2 + vec2(0, -1));
DrawQuadrant(texture2D(DiffuseTexture, Input.TextureCoord * 2), vec2(-1, 1));
DrawQuadrant(texture2D(PositionTexture, Input.TextureCoord * 2), vec2(1, 1));
DrawQuadrant(texture2D(NormalTexture, Input.TextureCoord * 2), vec2(-1, -1));
vec4 AllTexel = texture2D(DiffuseTexture, Input.TextureCoord*2)*texture2D(PositionTexture, Input.TextureCoord*2)*texture2D(NormalTexture, Input.TextureCoord*2);
DrawQuadrant(AllTexel, vec2(1, -1));
}
+1 -1
View File
@@ -15,5 +15,5 @@ out vec4 FragColor;
void main()
{
FragColor = texture2D(NormalTexture, Input.TextureCoord);
FragColor = texture2D(DiffuseTexture, Input.TextureCoord);
}