Working shadows, however ugly they are.
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@@ -105,6 +105,7 @@ private:
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GLuint m_fBlendTexture;
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GLuint m_fbLightingPass;
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GLuint m_fLightingTexture;
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GLuint m_fShadowTexture;
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GLuint m_fDepthBuffer;
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GLenum draw_bufs[2];
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