diff --git a/src/GameWorld.cpp b/src/GameWorld.cpp index fc83950..8b56f75 100755 --- a/src/GameWorld.cpp +++ b/src/GameWorld.cpp @@ -61,7 +61,7 @@ void GameWorld::Initialize() // box->Depth = 2.594f; auto meshShape = AddComponent(jeep, "MeshShape"); - meshShape->ResourceName = "Models/JeepV2/Chassi/ChassiCollision.obj"; + meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj"; auto vehicle = AddComponent(jeep, "Vehicle"); @@ -72,7 +72,7 @@ void GameWorld::Initialize() auto transform = AddComponent(chassis, "Transform"); transform->Position = glm::vec3(0, 0, 0); // 0.6577f auto model = AddComponent(chassis, "Model"); - model->ModelFile = "Models/JeepV2/Chassi/ChassiCollision.obj"; + model->ModelFile = "Models/Jeep/Chassi/ChassiCollision.obj"; } { @@ -98,7 +98,7 @@ void GameWorld::Initialize() transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f); transform->Scale = glm::vec3(1.0f); auto model = AddComponent(wheel, "Model"); - model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj"; + model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 0; @@ -118,7 +118,7 @@ void GameWorld::Initialize() transform->Scale = glm::vec3(1.0f); transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 0, 1)); auto model = AddComponent(wheel, "Model"); - model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj"; + model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 0; @@ -136,7 +136,7 @@ void GameWorld::Initialize() auto transform = AddComponent(wheel, "Transform"); transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f); auto model = AddComponent(wheel, "Model"); - model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj"; + model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 1; @@ -155,7 +155,7 @@ void GameWorld::Initialize() transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f); transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 0, 1)); auto model = AddComponent(wheel, "Model"); - model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj"; + model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj"; auto Wheel = AddComponent(wheel, "Wheel"); Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); Wheel->AxleID = 1;