Removed temporary debug code
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@@ -42,21 +42,6 @@ void InputManager::Update(double dt)
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}
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}
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}
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}
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if(m_CurrentKeyState[GLFW_KEY_Z]) //TEMP
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{
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Events::PlaySFX e;
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e.Resource = "Sounds/BGM/DarkHorse.mp3";
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e.Loop = true;
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e.Emitter = 58;
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EventBroker->Publish(e);
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}
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if(m_CurrentKeyState[GLFW_KEY_P]) //TEMP
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{
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Events::StopSound e;
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e.Emitter = 58;
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EventBroker->Publish(e);
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}
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// Mouse buttons
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// Mouse buttons
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for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
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for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
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{
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{
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@@ -12,9 +12,6 @@
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#include "Events/LockMouse.h"
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#include "Events/LockMouse.h"
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#include "Events/GamepadAxis.h"
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#include "Events/GamepadAxis.h"
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#include "Events/GamepadButton.h"
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#include "Events/GamepadButton.h"
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#include "Events/PlaySFX.h" //Temp
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#include "Events/PlayBGM.h" //Temp
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#include "Events/StopSound.h" //Temp
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class InputManager
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class InputManager
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{
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{
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