diff --git a/src/GameWorld.cpp b/src/GameWorld.cpp index b36f105..6fc68ea 100755 --- a/src/GameWorld.cpp +++ b/src/GameWorld.cpp @@ -1371,7 +1371,7 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID) CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi() / 2.f, 0))); CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi() / 2.f, 0))); CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi() / 2.f, 0))); - CreateTower(base, glm::vec3(290.f, 40.3f, 15.f), teamID); + //CreateTower(base, glm::vec3(290.f, 40.3f, 15.f), teamID); // -Z CreateWall(base, glm::vec3(280.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0))); @@ -1404,6 +1404,13 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID) CreateWall(base, glm::vec3(340.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0))); CreateWall(base, glm::vec3(350.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0))); + CreateTower(base, glm::vec3(273.01227f, 40.43885f, 32.99123f), teamID); + CreateTower(base, glm::vec3(273.01227f, 40.30102f, -62.82098f), teamID); + CreateTower(base, glm::vec3(357.36978f, 40.43885f, -62.82098f), teamID); + CreateTower(base, glm::vec3(357.36978f, 40.43885f, 32.99123f), teamID); + CreateTower(base, glm::vec3(119.64996f, 28.90156f, 16.63123f), teamID); + CreateTower(base, glm::vec3(119.05541f, 29.54314f, 18.33529f), teamID); + CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi() / 2.f, 0)), teamID); }