Merge branch 'master' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance

Conflicts:
	src/Systems/PhysicsSystem.cpp
This commit is contained in:
2014-06-05 16:45:50 +02:00
6 changed files with 49 additions and 27 deletions
+2
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@@ -11,6 +11,7 @@ namespace Events
{
CreateExplosion() :
Color(glm::vec4(0)),
usePointLight(false),
UseGoalVector(false) {}
glm::vec3 Position;
@@ -21,6 +22,7 @@ namespace Events
glm::quat RelativeUpOrientation;
float Speed;
float SpreadAngle;
float usePointLight;
std::vector<float> ParticleScale;
bool UseGoalVector;
glm::vec3 GoalVelocity;
+7
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@@ -268,6 +268,13 @@ bool Systems::ParticleSystem::CreateExplosion(const Events::CreateExplosion &e)
auto templateComponent = m_World->AddComponent<Components::Template>(particleEnt);
auto TEMP = m_World->AddComponent<Components::Transform>(particleEnt);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEnt);
if(e.usePointLight)
{
auto light = m_World->AddComponent<Components::PointLight>(particleEnt);
light->Diffuse = glm::vec3(231.f/255.f, 181.f/255.f, 48.f/255.f);
light->Specular = glm::vec3(0.5f, 0.5f, 0.5f);
light->Radius = 20.f;
}
spriteComponent->SpriteFile = e.spritePath;
m_World->CommitEntity(particleEnt);
emitter->ParticleTemplate = particleEnt;
+1
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@@ -5,6 +5,7 @@
#include "Systems/TransformSystem.h"
#include "Components/Transform.h"
#include "Components/ParticleEmitter.h"
#include "Components/PointLight.h"
#include "Components/Particle.h"
#include "Components/Sprite.h"
#include "EventBroker.h"
+35 -24
View File
@@ -785,7 +785,22 @@ bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpuls
void Systems::PhysicsSystem::OnComponentRemoved(EntityID entity, std::string type, Component* component)
{
if(m_RigidBodies.find(entity) != m_RigidBodies.end())
}
void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
{
if (m_Vehicles.find(entity) != m_Vehicles.end())
{
m_PhysicsWorld->markForWrite();
m_Vehicles[entity]->removeFromWorld();
m_PhysicsWorld->unmarkForWrite();
m_Vehicles.erase(entity);
m_RigidBodyEntities.erase(m_RigidBodies[entity]);
m_RigidBodies.erase(entity);
}
else if (m_RigidBodies.find(entity) != m_RigidBodies.end())
{
m_PhysicsWorld->markForWrite();
m_RigidBodyEntities.erase(m_RigidBodies[entity]);
@@ -793,11 +808,6 @@ void Systems::PhysicsSystem::OnComponentRemoved(EntityID entity, std::string typ
m_RigidBodies.erase(entity);
m_PhysicsWorld->unmarkForWrite();
}
}
void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
{
/*
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
@@ -898,27 +908,28 @@ bool Systems::PhysicsSystem::OnDead( const Events::Dead &e )
{
if(m_Vehicles.find(e.Entity) != m_Vehicles.end())
{
EntityID camera = m_World->GetProperty<EntityID>(e.Entity, "Camera");
m_World->RemoveComponent<Components::Camera>(camera);
auto transform = m_World->GetComponent<Components::Transform>(e.Entity);
transform->Position = glm::vec3(0, -10000.f, 0);
//m_RigidBodies[e.Entity]->setPosition(hkVector4(0, -10000, 0));
m_World->RemoveEntity(e.Entity);
//EntityID camera = m_World->GetProperty<EntityID>(e.Entity, "Camera");
//m_World->RemoveComponent<Components::Camera>(camera);
//auto transform = m_World->GetComponent<Components::Transform>(e.Entity);
//transform->Position = glm::vec3(0, -10000.f, 0);
////m_RigidBodies[e.Entity]->setPosition(hkVector4(0, -10000, 0));
/*m_Vehicles.erase(e.Entity);
m_RigidBodyEntities.erase(m_RigidBodies[e.Entity]);
m_RigidBodies.erase(e.Entity);*/
///*m_Vehicles.erase(e.Entity);
//m_RigidBodyEntities.erase(m_RigidBodies[e.Entity]);
//m_RigidBodies.erase(e.Entity);*/
auto jeep = m_World->GetComponent<Components::JeepSteering>(e.Entity);
if(jeep)
{
m_World->RemoveComponent<Components::JeepSteering>(e.Entity);
}
//auto jeep = m_World->GetComponent<Components::JeepSteering>(e.Entity);
//if(jeep)
//{
// m_World->RemoveComponent<Components::JeepSteering>(e.Entity);
//}
auto tank = m_World->GetComponent<Components::TankSteering>(e.Entity);
if(tank)
{
m_World->RemoveComponent<Components::TankSteering>(e.Entity);
}
//auto tank = m_World->GetComponent<Components::TankSteering>(e.Entity);
//if(tank)
//{
// m_World->RemoveComponent<Components::TankSteering>(e.Entity);
//}
auto listener = m_World->GetComponent<Components::Listener>(e.Entity);
if (listener)
+1
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@@ -252,6 +252,7 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
e.Speed = 6;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Blast1.png";
e.usePointLight = true;
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);
+3 -3
View File
@@ -78,16 +78,16 @@ bool World::ValidEntity(EntityID entity)
void World::RemoveEntity(EntityID entity)
{
m_EntitiesToRemove.insert(entity);
auto it = m_EntityChildren.find(entity);
if (it != m_EntityChildren.end())
{
for (auto entity : it->second)
{
m_EntitiesToRemove.insert(entity);
RemoveEntity(entity);
}
}
m_EntitiesToRemove.insert(entity);
}
void World::ProcessEntityRemovals()