ECS improved to make it less annoying to use
AddComponent<Components::Transform>(entity, "Transform") is now AddComponent<Components::Transform>(entity) etc.
This commit is contained in:
@@ -4,7 +4,7 @@
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void Systems::FreeSteeringSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("FreeSteering", []() { return new Components::FreeSteering(); });
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cf->Register<Components::FreeSteering>([]() { return new Components::FreeSteering(); });
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}
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void Systems::FreeSteeringSystem::Initialize()
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@@ -19,10 +19,10 @@ void Systems::FreeSteeringSystem::Update(double dt)
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void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto steering = m_World->GetComponent<Components::FreeSteering>(entity, "FreeSteering");
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auto steering = m_World->GetComponent<Components::FreeSteering>(entity);
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if (steering)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec3 cameraRight = glm::vec3(transform->Orientation * glm::vec4(1, 0, 0, 0));
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glm::vec3 cameraForward = glm::vec3(transform->Orientation * glm::vec4(0, 0, -1, 0));
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@@ -4,7 +4,7 @@
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void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("Input", []() { return new Components::Input(); });
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cf->Register<Components::Input>([]() { return new Components::Input(); });
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}
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void Systems::InputSystem::Initialize()
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@@ -6,7 +6,7 @@
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void Systems::ParticleSystem::Initialize()
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{
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
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}
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void Systems::ParticleSystem::Update(double dt)
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@@ -16,15 +16,15 @@ void Systems::ParticleSystem::Update(double dt)
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void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if(!transformComponent)
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return;
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auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
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auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity);
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if(emitterComponent)
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{
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emitterComponent->TimeSinceLastSpawn += dt;
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auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity);
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if(emitterComponent->TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
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{
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SpawnParticles(entity);
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@@ -35,8 +35,8 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
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for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end();)
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{
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EntityID particleID = (it)->ParticleID;
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auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
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auto particleComponent = m_World->GetComponent<Components::Particle>(particleID, "Particle");
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auto transformComponent = m_World->GetComponent<Components::Transform>(particleID);
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auto particleComponent = m_World->GetComponent<Components::Particle>(particleID);
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double timeLived = glfwGetTime() - it->SpawnTime;
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if(timeLived > particleComponent->LifeTime)
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@@ -94,15 +94,15 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
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void Systems::ParticleSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("ParticleEmitter", []() { return new Components::ParticleEmitter(); });
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cf->Register("Particle", []() { return new Components::Particle(); });
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cf->Register<Components::ParticleEmitter>([]() { return new Components::ParticleEmitter(); });
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cf->Register<Components::Particle>([]() { return new Components::Particle(); });
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}
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void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
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{
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auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID, "ParticleEmitter");
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auto emitterTransform = m_World->GetComponent<Components::Transform>(emitterID, "Transform");
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auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID);
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auto emitterTransform = m_World->GetComponent<Components::Transform>(emitterID);
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glm::vec3 emitterPos = m_TransformSystem->AbsolutePosition(emitterID);
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glm::quat emitterOrientation = emitterTransform->Orientation;
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@@ -113,7 +113,7 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
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{
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auto ent = m_World->CloneEntity(emitterComponent->ParticleTemplate);
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auto particleTransform = m_World->GetComponent<Components::Transform>(ent, "Transform");
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auto particleTransform = m_World->GetComponent<Components::Transform>(ent);
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particleTransform->Position = emitterPos;
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particleTransform->Orientation = emitterOrientation;
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@@ -124,7 +124,7 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
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glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 1, 0))) *
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glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 0, 1)));
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auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
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auto particle = m_World->AddComponent<Components::Particle>(ent);
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particle->LifeTime = emitterComponent->LifeTime;
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particle->ScaleSpectrum = emitterComponent->ScaleSpectrum;
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particle->VelocitySpectrum.push_back(particleTransform->Velocity);
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@@ -108,14 +108,14 @@ void Systems::PhysicsSystem::Initialize()
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("Physics", []() { return new Components::Physics(); });
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cf->Register("BoxShape", []() { return new Components::BoxShape(); });
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cf->Register("SphereShape", []() { return new Components::SphereShape(); });
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cf->Register("Vehicle", []() { return new Components::Vehicle(); });
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cf->Register("Wheel", []() { return new Components::Wheel(); });
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cf->Register("MeshShape", []() { return new Components::MeshShape(); });
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cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
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cf->Register("WheelPair", []() { return new Components::WheelPair(); });
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cf->Register<Components::Physics>([]() { return new Components::Physics(); });
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cf->Register<Components::BoxShape>([]() { return new Components::BoxShape(); });
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cf->Register<Components::SphereShape>([]() { return new Components::SphereShape(); });
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cf->Register<Components::Vehicle>([]() { return new Components::Vehicle(); });
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cf->Register<Components::Wheel>([]() { return new Components::Wheel(); });
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cf->Register<Components::MeshShape>([]() { return new Components::MeshShape(); });
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cf->Register<Components::HingeConstraint>([]() { return new Components::HingeConstraint(); });
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cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
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}
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void Systems::PhysicsSystem::Update(double dt)
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@@ -128,7 +128,7 @@ void Systems::PhysicsSystem::Update(double dt)
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if (m_RigidBodies.find(entity) == m_RigidBodies.end())
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continue;
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (!transformComponent)
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continue;
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@@ -139,7 +139,7 @@ void Systems::PhysicsSystem::Update(double dt)
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if (parent)
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{
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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position = ConvertPosition(absoluteTransform.Position);
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rotation = ConvertRotation(absoluteTransform.Orientation);
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}
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@@ -180,11 +180,11 @@ void Systems::PhysicsSystem::Update(double dt)
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void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
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if (wheelComponent)
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{
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EntityID car = m_World->GetEntityParent(entity);
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@@ -208,7 +208,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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}
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else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
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transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
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@@ -227,11 +227,11 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
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if (wheelComponent)
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{
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wheelComponent->ID = m_Wheels.size();
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@@ -241,9 +241,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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EntityID entityParent = m_World->GetEntityBaseParent(entity);
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity);
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity);
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity);
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if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
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{
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@@ -251,7 +251,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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return;
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}
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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if (physicsComponent)
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{
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hkpShape* shape;
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@@ -292,7 +292,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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@@ -305,7 +305,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity);
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if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
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{
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for (int i = 0; i < m_Wheels.size(); i++)
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@@ -357,7 +357,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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for (auto &shapeData : m_Shapes[entity])
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{
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auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity, "Transform");
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auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
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hkVector4 position = ConvertPosition(childTransformComponent->Position);
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hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
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@@ -378,7 +378,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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@@ -567,7 +567,7 @@ const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
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bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
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{
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity, "Vehicle");
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
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if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
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{
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m_PhysicsWorld->markForWrite();
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@@ -12,12 +12,12 @@ void Systems::RenderSystem::OnComponentCreated(std::string type, std::shared_ptr
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void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (transformComponent == nullptr)
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return;
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// Draw models
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auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
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auto modelComponent = m_World->GetComponent<Components::Model>(entity);
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if (modelComponent != nullptr)
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{
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auto model = m_World->GetResourceManager()->Load<Model>("Model", modelComponent->ModelFile);
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@@ -31,7 +31,7 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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}
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}
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auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity, "PointLight");
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auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity);
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if (pointLightComponent != nullptr)
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{
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glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
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@@ -46,7 +46,7 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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);
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}
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auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
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auto cameraComponent = m_World->GetComponent<Components::Camera>(entity);
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if (cameraComponent != nullptr)
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{
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m_Renderer->GetCamera()->Position(m_TransformSystem->AbsolutePosition(entity));
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@@ -57,13 +57,13 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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m_Renderer->GetCamera()->FarClip(cameraComponent->FarClip);
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}
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auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity, "Sprite");
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auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity);
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if(spriteComponent != nullptr)
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{
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//TEMP
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Texture* texture = m_World->GetResourceManager()->Load<Texture>("Texture", spriteComponent->SpriteFile);
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//glBindTexture(GL_TEXTURE_2D, texture);
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auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity, "Transform");
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auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity);
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glm::quat orientation2D = glm::angleAxis(glm::eulerAngles(transform->Orientation).z, glm::vec3(0, 0, -1));
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m_Renderer->AddTextureToDraw(texture, transform->Position, orientation2D, transform->Scale);
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}
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@@ -71,18 +71,18 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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void Systems::RenderSystem::Initialize()
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{
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
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m_Renderer->SetSphereModel(m_World->GetResourceManager()->Load<Model>("Model", "Models/Placeholders/PhysicsTest/Sphere.obj"));
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}
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void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("Camera", []() { return new Components::Camera(); });
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cf->Register("Model", []() { return new Components::Model(); });
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cf->Register("Sprite", []() { return new Components::Sprite(); });
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cf->Register("PointLight", []() { return new Components::PointLight(); });
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cf->Register("DirectionalLight", []() { return new Components::DirectionalLight(); });
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cf->Register<Components::Camera>([]() { return new Components::Camera(); });
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cf->Register<Components::Model>([]() { return new Components::Model(); });
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cf->Register<Components::Sprite>([]() { return new Components::Sprite(); });
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cf->Register<Components::PointLight>([]() { return new Components::PointLight(); });
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cf->Register<Components::DirectionalLight>([]() { return new Components::DirectionalLight(); });
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}
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void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
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@@ -29,7 +29,7 @@ void Systems::SoundSystem::Initialize()
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void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("SoundEmitter", []() { return new Components::SoundEmitter(); });
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cf->Register<Components::SoundEmitter>([]() { return new Components::SoundEmitter(); });
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}
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void Systems::SoundSystem::RegisterResourceTypes(ResourceManager* rm)
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@@ -44,7 +44,7 @@ void Systems::SoundSystem::Update(double dt)
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void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (transformComponent == nullptr)
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return;
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@@ -68,7 +68,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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alListenerfv(AL_ORIENTATION, listenerOri);
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}
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity);
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if(soundEmitter != nullptr)
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{
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ALuint source = m_Sources[soundEmitter];
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@@ -4,9 +4,9 @@
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void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
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{
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cf->Register("TankSteering", []() { return new Components::TankSteering(); });
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cf->Register("TowerSteering", []() { return new Components::TowerSteering(); });
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cf->Register("BarrelSteering", []() { return new Components::BarrelSteering(); });
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cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); });
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cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); });
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cf->Register<Components::BarrelSteering>([]() { return new Components::BarrelSteering(); });
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}
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void Systems::TankSteeringSystem::Initialize()
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@@ -23,7 +23,7 @@ void Systems::TankSteeringSystem::Update(double dt)
|
||||
|
||||
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity, "TankSteering");
|
||||
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
|
||||
if(tankSteeringComponent)
|
||||
{
|
||||
Events::TankSteer e;
|
||||
@@ -34,27 +34,27 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity, "TowerSteering");
|
||||
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity);
|
||||
if(towerSteeringComponent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
|
||||
transformComponent->Orientation *= orientation;
|
||||
}
|
||||
|
||||
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity, "BarrelSteering");
|
||||
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity);
|
||||
if(barrelSteeringComponent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
|
||||
transformComponent->Orientation *= orientation;
|
||||
|
||||
if(m_TowerInputController->Shoot && m_TimeSinceLastShot[entity] > 1.0)
|
||||
{
|
||||
EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
|
||||
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
|
||||
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone, "Transform");
|
||||
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
|
||||
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
|
||||
cloneTransform->Position = templateAbsoluteTransform.Position;
|
||||
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
|
||||
Events::SetVelocity e;
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
// if (parent == 0)
|
||||
// return;
|
||||
//
|
||||
// auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
// auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
|
||||
// auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
// auto parentTransform = m_World->GetComponent<Components::Transform>(parent);
|
||||
//
|
||||
// transform->Position = parentTransform->Position + transform->RelativePosition;
|
||||
//}
|
||||
@@ -20,10 +20,10 @@ glm::vec3 Systems::TransformSystem::AbsolutePosition(EntityID entity)
|
||||
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
//absPosition += transform->Position;
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (entity == 0)
|
||||
absPosition += transform->Position;
|
||||
else
|
||||
@@ -39,7 +39,7 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
|
||||
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
absOrientation = transform->Orientation * absOrientation;
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
} while (entity != 0);
|
||||
@@ -53,7 +53,7 @@ glm::vec3 Systems::TransformSystem::AbsoluteScale(EntityID entity)
|
||||
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
absScale *= transform->Scale;
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
} while (entity != 0);
|
||||
@@ -69,9 +69,9 @@ Components::Transform Systems::TransformSystem::AbsoluteTransform(EntityID entit
|
||||
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
// Position
|
||||
if (entity == 0)
|
||||
|
||||
Reference in New Issue
Block a user