ECS improved to make it less annoying to use
AddComponent<Components::Transform>(entity, "Transform") is now AddComponent<Components::Transform>(entity) etc.
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@@ -108,14 +108,14 @@ void Systems::PhysicsSystem::Initialize()
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("Physics", []() { return new Components::Physics(); });
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cf->Register("BoxShape", []() { return new Components::BoxShape(); });
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cf->Register("SphereShape", []() { return new Components::SphereShape(); });
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cf->Register("Vehicle", []() { return new Components::Vehicle(); });
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cf->Register("Wheel", []() { return new Components::Wheel(); });
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cf->Register("MeshShape", []() { return new Components::MeshShape(); });
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cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
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cf->Register("WheelPair", []() { return new Components::WheelPair(); });
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cf->Register<Components::Physics>([]() { return new Components::Physics(); });
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cf->Register<Components::BoxShape>([]() { return new Components::BoxShape(); });
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cf->Register<Components::SphereShape>([]() { return new Components::SphereShape(); });
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cf->Register<Components::Vehicle>([]() { return new Components::Vehicle(); });
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cf->Register<Components::Wheel>([]() { return new Components::Wheel(); });
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cf->Register<Components::MeshShape>([]() { return new Components::MeshShape(); });
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cf->Register<Components::HingeConstraint>([]() { return new Components::HingeConstraint(); });
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cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
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}
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void Systems::PhysicsSystem::Update(double dt)
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@@ -128,7 +128,7 @@ void Systems::PhysicsSystem::Update(double dt)
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if (m_RigidBodies.find(entity) == m_RigidBodies.end())
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continue;
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (!transformComponent)
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continue;
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@@ -139,7 +139,7 @@ void Systems::PhysicsSystem::Update(double dt)
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if (parent)
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{
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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position = ConvertPosition(absoluteTransform.Position);
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rotation = ConvertRotation(absoluteTransform.Orientation);
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}
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@@ -180,11 +180,11 @@ void Systems::PhysicsSystem::Update(double dt)
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void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
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if (wheelComponent)
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{
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EntityID car = m_World->GetEntityParent(entity);
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@@ -208,7 +208,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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}
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else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
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transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
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@@ -227,11 +227,11 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
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if (wheelComponent)
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{
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wheelComponent->ID = m_Wheels.size();
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@@ -241,9 +241,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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EntityID entityParent = m_World->GetEntityBaseParent(entity);
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity);
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity);
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity);
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if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
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{
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@@ -251,7 +251,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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return;
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}
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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if (physicsComponent)
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{
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hkpShape* shape;
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@@ -292,7 +292,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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@@ -305,7 +305,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity);
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if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
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{
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for (int i = 0; i < m_Wheels.size(); i++)
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@@ -357,7 +357,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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for (auto &shapeData : m_Shapes[entity])
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{
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auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity, "Transform");
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auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
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hkVector4 position = ConvertPosition(childTransformComponent->Position);
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hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
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@@ -378,7 +378,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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@@ -567,7 +567,7 @@ const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
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bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
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{
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity, "Vehicle");
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
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if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
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{
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m_PhysicsWorld->markForWrite();
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