Direct damage and VulnerableToSplash flag on Health component
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+10
-7
@@ -650,9 +650,12 @@ EntityID GameWorld::CreateWall(EntityID parent, glm::vec3 pos, glm::quat orienta
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auto model = AddComponent<Components::Model>(wall);
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model->ModelFile = "Models/Wall/WallWhole/Wall.obj";
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auto damageModel = AddComponent<Components::DamageModel>(wall);
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damageModel->ModelFile = "Models/Wall/WallWhole/WallCracks.obj";
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auto health = AddComponent<Components::Health>(wall);
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health->Amount = 50.f;
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health->VulnerableToSplash = false;
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auto shape = CreateEntity(wall);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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@@ -752,7 +755,7 @@ void GameWorld::CreateTerrain()
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}
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CreateBase(glm::quat(), 1);
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//CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
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CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
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{
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auto tree = CreateEntity();
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@@ -1085,12 +1088,12 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
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CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
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CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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//CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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//CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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//CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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//CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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//CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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//CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
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}
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