Direct damage and VulnerableToSplash flag on Health component
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@@ -139,6 +139,7 @@
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<ClInclude Include="..\..\src\Components\BlendMap.h" />
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<ClInclude Include="..\..\src\Components\BoxShape.h" />
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<ClInclude Include="..\..\src\Components\Camera.h" />
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<ClInclude Include="..\..\src\Components\DamageModel.h" />
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<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
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<ClInclude Include="..\..\src\Components\Flag.h" />
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<ClInclude Include="..\..\src\Components\Follow.h" />
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@@ -74,7 +74,6 @@
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<ClCompile Include="..\..\src\Systems\DamageSystem.cpp">
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<Filter>Game\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\FollowSystem.cpp">
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<Filter>Game\Systems</Filter>
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</ClCompile>
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@@ -84,11 +83,18 @@
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<ClCompile Include="..\..\src\Sound.cpp">
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<Filter>Audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\WallSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\GameStateSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\JeepSteeringSystem.cpp">
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<Filter>Physics\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\GameStateSystem.cpp">
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<Filter>Game\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp">
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<Filter>Physics\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
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<Filter>Game\Systems</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Util">
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@@ -573,10 +579,6 @@
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<ClInclude Include="..\..\src\Components\SpawnPoint.h">
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<Filter>Game\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\JeepSteering.h" />
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<ClInclude Include="..\..\src\Events\JeepSteer.h" />
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<ClInclude Include="..\..\src\Events\OnDead.h" />
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<ClInclude Include="..\..\src\Systems\WallSystem.h" />
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<ClInclude Include="..\..\src\Components\Team.h">
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<Filter>Game\Components</Filter>
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</ClInclude>
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@@ -612,6 +614,21 @@
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<ClInclude Include="..\..\src\Events\GameStart.h">
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<Filter>Game\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\OnDead.h">
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<Filter>Game\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\JeepSteer.h">
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<Filter>Physics\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\JeepSteering.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Systems\WallSystem.h">
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<Filter>Game\Systems</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\DamageModel.h">
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<Filter>Rendering\Components</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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