Started implementation of events for InputSystem and SoundSystem

This commit is contained in:
2014-04-28 19:55:31 +02:00
parent 5870a4d7bf
commit 57d29d0db7
25 changed files with 201 additions and 71 deletions
+3 -2
View File
@@ -7,6 +7,7 @@
#include "Systems/TransformSystem.h"
//#include "Systems/CollisionSystem.h"
#include "Systems/InputSystem.h"
#include "Systems/DebugSystem.h"
//#include "Systems/LevelGenerationSystem.h"
//#include "Systems/ParticleSystem.h"
//#include "Systems/PlayerSystem.h"
@@ -33,8 +34,8 @@
class GameWorld : public World
{
public:
GameWorld(std::shared_ptr<Renderer> renderer)
: m_Renderer(renderer), World() { }
GameWorld(std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<Renderer> renderer)
: World(eventBroker), m_Renderer(renderer) { }
void Initialize();