Started implementation of events for InputSystem and SoundSystem
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+3
-2
@@ -7,6 +7,7 @@
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#include "Systems/TransformSystem.h"
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//#include "Systems/CollisionSystem.h"
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#include "Systems/InputSystem.h"
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#include "Systems/DebugSystem.h"
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//#include "Systems/LevelGenerationSystem.h"
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//#include "Systems/ParticleSystem.h"
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//#include "Systems/PlayerSystem.h"
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@@ -33,8 +34,8 @@
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class GameWorld : public World
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{
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public:
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GameWorld(std::shared_ptr<Renderer> renderer)
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: m_Renderer(renderer), World() { }
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GameWorld(std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<Renderer> renderer)
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: World(eventBroker), m_Renderer(renderer) { }
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void Initialize();
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