Started implementation of events for InputSystem and SoundSystem
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@@ -6,6 +6,8 @@
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#include "System.h"
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#include "Renderer.h"
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#include "Components/Input.h"
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#include "Events/KeyUp.h"
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#include "Events/KeyDown.h"
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namespace Systems
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{
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@@ -13,8 +15,10 @@ namespace Systems
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class InputSystem : public System
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{
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public:
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InputSystem(World* world, std::shared_ptr<Renderer> renderer)
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: System(world), m_Renderer(renderer) { }
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InputSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<Renderer> renderer)
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: System(world, eventBroker)
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, m_Renderer(renderer) { }
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void RegisterComponents(ComponentFactory* cf) override;
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void Update(double dt) override;
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