Started implementation of events for InputSystem and SoundSystem
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@@ -46,8 +46,11 @@ namespace Systems
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class PhysicsSystem : public System
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{
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public:
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PhysicsSystem(World* world);
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PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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void RegisterComponents(ComponentFactory* cf) override;
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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