Started implementation of events for InputSystem and SoundSystem
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@@ -120,16 +120,6 @@ EntityID World::CreateEntity(EntityID parent /*= 0*/)
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return newEntity;
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}
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World::~World()
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{
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}
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World::World()
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{
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m_LastEntityID = 0;
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}
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void World::Initialize()
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{
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RegisterSystems();
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