Added models and temporary "fly everywhere" direction to particles

This commit is contained in:
Stiffly
2014-04-24 00:00:29 +02:00
parent 07bc49e3c1
commit 5997ee2320
4 changed files with 30 additions and 18 deletions
+2 -2
View File
@@ -98,9 +98,9 @@ void GameWorld::Initialize()
transform->Position = glm::vec3(0);
auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
emitter->LifeTime = 4;
emitter->SpawnCount = 3;
emitter->SpawnCount = 1;
emitter->SpreadAngle = 35;
emitter->SpawnFrequency = 0.01;
emitter->SpawnFrequency = 0.05;
//emitter->
}
}