Added models and temporary "fly everywhere" direction to particles
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+2
-2
@@ -98,9 +98,9 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0);
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auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
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emitter->LifeTime = 4;
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emitter->SpawnCount = 3;
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emitter->SpawnCount = 1;
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emitter->SpreadAngle = 35;
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emitter->SpawnFrequency = 0.01;
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emitter->SpawnFrequency = 0.05;
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//emitter->
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}
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}
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