Added models and temporary "fly everywhere" direction to particles

This commit is contained in:
Stiffly
2014-04-24 00:00:29 +02:00
parent 07bc49e3c1
commit 5997ee2320
4 changed files with 30 additions and 18 deletions
+26 -14
View File
@@ -25,31 +25,37 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
{
if(m_TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
{
if(m_ParticleEmitter[entity].size() < 100)
//if(m_ParticleEmitter[entity].size() < 100) // TEMP
{
SpawnParticles(entity, emitterComponent->SpawnCount, emitterComponent->SpreadAngle);
m_TimeSinceLastSpawn = 0;
}
std::cout<<"Particle count: "<<m_ParticleEmitter[entity].size()<<std::endl;
//std::cout<<"Particle count: "<<m_ParticleEmitter[entity].size()<<std::endl; // TEMP
}
std::list<ParticleData>::iterator it;
for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end();)
for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end(); it++)
{
auto particleComponent = m_World->GetComponent<Components::Particle>(it->ParticleID, "Particle");
EntityID particleID = it->ParticleID;
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID, "Particle");
double timeLived = glfwGetTime() - it->SpawnTime;
if(timeLived > particleComponent->LifeTime)
{
m_ParticleEmitter[entity].erase(it);
std::cout<<"Removed dead particle..."<<std::endl;
//std::cout<<"Removed dead particle..."<<std::endl; // TEMP
break;
}
else
/*else
{
it++;
}
}*/
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
float speed = 10 * dt;
transformComponent->Position.x += it->Direction.x * speed;
transformComponent->Position.y += it->Direction.y * speed;
transformComponent->Position.z += it->Direction.z * speed;
// Interpolates the color for each color channel by the start and end value. Decides how much the color should be interpolated based on time.
/*// How big fraction the color is multiplied with
@@ -90,24 +96,30 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, float spawnCoun
auto ent = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(0);
transform->Position = glm::vec3(0, 20, 0);
transform->Scale = glm::vec3(1, 1, 0);
auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
particle->LifeTime = 4;
Color startColor = {.4f, .45f, .2f};
/*Color startColor = {.4f, .45f, .2f};
particle->ColorSpectrum.push_back(startColor);
Color endColor = {0.f, 45.f, 23.f};
particle->ColorSpectrum.push_back(endColor);
particle->ScaleSpectrum.push_back(1);
particle->ScaleSpectrum.push_back(30);
particle->VelocitySpectrum.push_back(glm::vec3(0, -.2, 0));
particle->VelocitySpectrum.push_back(glm::vec3(0, -3, 0));
particle->VelocitySpectrum.push_back(glm::vec3(0, -3, 0));*/
auto model = m_World->AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
ParticleData data;
data.ParticleID = ent;
data.SpawnTime = glfwGetTime();
data.color = particle->ColorSpectrum[0];
data.Scale = particle->ScaleSpectrum[0];
// data.color = particle->ColorSpectrum[0];
// data.Scale = particle->ScaleSpectrum[0];
data.Direction = glm::vec3(((double)rand() / ((double)RAND_MAX + 1) * 2) -1, ((double)rand() / ((double)RAND_MAX + 1) * 2) -1, ((double)rand() / ((double)RAND_MAX + 1) * 2) -1);
data.Direction = glm::normalize(data.Direction);
m_ParticleEmitter[emitterID].push_back(data);
}