Added ParticleSystem skeleton plus basic temporary implementation.

This commit is contained in:
Stiffly
2014-04-17 00:08:27 +02:00
parent fe263784ae
commit 5e402af093
5 changed files with 91 additions and 31 deletions
+2
View File
@@ -109,6 +109,7 @@
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp" />
<ClCompile Include="..\..\src\Systems\PhysicsSystem.cpp" />
<ClCompile Include="..\..\src\Systems\RenderSystem.cpp" />
<ClCompile Include="..\..\src\Systems\SoundSystem.cpp" />
@@ -151,6 +152,7 @@
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h" />
<ClInclude Include="..\..\src\Systems\InputSystem.h" />
<ClInclude Include="..\..\src\Systems\ParticleSystem.h" />
<ClInclude Include="..\..\src\Systems\PhysicsSystem.h" />
<ClInclude Include="..\..\src\Systems\RenderSystem.h" />
<ClInclude Include="..\..\src\Systems\SoundSystem.h" />
+8 -30
View File
@@ -50,6 +50,9 @@
</ClCompile>
<ClCompile Include="..\..\src\ResourceManager.cpp" />
<ClCompile Include="..\..\src\Sound.cpp" />
<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp">
<Filter>Particle System\Systems</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -157,36 +160,6 @@
<ClInclude Include="..\..\src\CubemapTexture.h">
<Filter>Rendering</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\BoxShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\CompoundShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\BallSocketConstraint.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\HingeConstraint.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\MeshShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\SliderConstraint.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\SphereShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\StaticMeshShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Vehicle.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Wheel.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Physics.h">
<Filter>Physics\Components</Filter>
</ClInclude>
@@ -242,6 +215,11 @@
<ClInclude Include="..\..\src\Sound.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Box.h" />
<ClInclude Include="..\..\src\Components\Sphere.h" />
<ClInclude Include="..\..\src\Systems\ParticleSystem.h">
<Filter>Particle System\Systems</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl">