Input events moved from InputSystem to new InputManager
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+7
-2
@@ -2,8 +2,9 @@
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#include <sstream>
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#include "EventBroker.h"
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#include "GUI/Frame.h"
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#include "Renderer.h"
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#include "InputManager.h"
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#include "GUI/Frame.h"
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#include "GameWorld.h"
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class Engine
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@@ -16,7 +17,9 @@ public:
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m_Renderer = std::make_shared<Renderer>();
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m_Renderer->Initialize();
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m_UIParent = std::make_shared<GUI::Frame>(0, 0, m_Renderer->Width(), m_Renderer->Height());
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m_InputManager = std::make_shared<InputManager>(m_Renderer->GetWindow(), m_EventBroker);
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m_UIParent = std::make_shared<GUI::Frame>(m_EventBroker);
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m_World = std::make_shared<GameWorld>(m_EventBroker, m_Renderer);
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m_World->Initialize();
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@@ -32,6 +35,7 @@ public:
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double dt = currentTime - m_LastTime;
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m_LastTime = currentTime;
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m_InputManager->Update(dt);
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m_World->Update(dt);
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m_Renderer->Draw(dt);
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@@ -41,6 +45,7 @@ public:
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private:
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std::shared_ptr<EventBroker> m_EventBroker;
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std::shared_ptr<Renderer> m_Renderer;
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std::shared_ptr<InputManager> m_InputManager;
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std::shared_ptr<GUI::Frame> m_UIParent;
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// TODO: This should ultimately live in GameFrame
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std::shared_ptr<GameWorld> m_World;
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