Input events moved from InputSystem to new InputManager
This commit is contained in:
@@ -20,19 +20,16 @@ public:
|
||||
, m_Renderer(renderer) { }
|
||||
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<Renderer> m_Renderer;
|
||||
static std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
|
||||
static std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
|
||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
|
||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
|
||||
float m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
|
||||
float m_LastMouseX, m_LastMouseY;
|
||||
|
||||
// Events
|
||||
EventRelay<Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown &event);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user