Input events moved from InputSystem to new InputManager
This commit is contained in:
+7
-2
@@ -2,8 +2,9 @@
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#include <sstream>
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#include <sstream>
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#include "EventBroker.h"
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#include "EventBroker.h"
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#include "GUI/Frame.h"
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#include "Renderer.h"
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#include "Renderer.h"
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#include "InputManager.h"
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#include "GUI/Frame.h"
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#include "GameWorld.h"
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#include "GameWorld.h"
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class Engine
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class Engine
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@@ -16,7 +17,9 @@ public:
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m_Renderer = std::make_shared<Renderer>();
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m_Renderer = std::make_shared<Renderer>();
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m_Renderer->Initialize();
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m_Renderer->Initialize();
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m_UIParent = std::make_shared<GUI::Frame>(0, 0, m_Renderer->Width(), m_Renderer->Height());
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m_InputManager = std::make_shared<InputManager>(m_Renderer->GetWindow(), m_EventBroker);
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m_UIParent = std::make_shared<GUI::Frame>(m_EventBroker);
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m_World = std::make_shared<GameWorld>(m_EventBroker, m_Renderer);
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m_World = std::make_shared<GameWorld>(m_EventBroker, m_Renderer);
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m_World->Initialize();
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m_World->Initialize();
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@@ -32,6 +35,7 @@ public:
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double dt = currentTime - m_LastTime;
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double dt = currentTime - m_LastTime;
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m_LastTime = currentTime;
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m_LastTime = currentTime;
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m_InputManager->Update(dt);
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m_World->Update(dt);
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m_World->Update(dt);
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m_Renderer->Draw(dt);
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m_Renderer->Draw(dt);
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@@ -41,6 +45,7 @@ public:
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private:
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private:
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std::shared_ptr<EventBroker> m_EventBroker;
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std::shared_ptr<EventBroker> m_EventBroker;
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std::shared_ptr<Renderer> m_Renderer;
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std::shared_ptr<Renderer> m_Renderer;
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std::shared_ptr<InputManager> m_InputManager;
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std::shared_ptr<GUI::Frame> m_UIParent;
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std::shared_ptr<GUI::Frame> m_UIParent;
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// TODO: This should ultimately live in GameFrame
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// TODO: This should ultimately live in GameFrame
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std::shared_ptr<GameWorld> m_World;
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std::shared_ptr<GameWorld> m_World;
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@@ -1,5 +1,5 @@
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#ifndef Event_KeyDown_h__
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#ifndef Events_KeyDown_h__
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#define Event_KeyDown_h__
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#define Events_KeyDown_h__
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#include "EventBroker.h"
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#include "EventBroker.h"
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@@ -13,4 +13,4 @@ struct KeyDown : Event
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}
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}
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#endif // Event_KeyDown_h__
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#endif // Events_KeyDown_h__
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+3
-3
@@ -1,5 +1,5 @@
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#ifndef Event_KeyUp_h__
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#ifndef Events_KeyUp_h__
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#define Event_KeyUp_h__
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#define Events_KeyUp_h__
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#include "EventBroker.h"
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#include "EventBroker.h"
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@@ -13,4 +13,4 @@ struct KeyUp : Event
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}
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}
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#endif // Event_KeyUp_h__
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#endif // Events_KeyUp_h__
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@@ -0,0 +1,17 @@
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#ifndef Events_MouseMove_h__
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#define Events_MouseMove_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct MouseMove : Event
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{
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double X, Y;
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double DeltaX, DeltaY;
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};
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}
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#endif // Events_MouseMove_h__
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@@ -0,0 +1,16 @@
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#ifndef Events_MousePress_h__
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#define Events_MousePress_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct MousePress : Event
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{
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int Button;
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};
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}
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#endif // Events_MousePress_h__
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@@ -0,0 +1,16 @@
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#ifndef Events_MouseRelease_h__
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#define Events_MouseRelease_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct MouseRelease : Event
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{
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int Button;
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};
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}
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#endif // Events_MouseRelease_h__
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@@ -0,0 +1,92 @@
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#include "PrecompiledHeader.h"
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#include "InputManager.h"
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InputManager::InputManager(GLFWwindow* window, std::shared_ptr<EventBroker> eventBroker) : m_GLFWWindow(window)
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, m_EventBroker(eventBroker)
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{
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}
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void InputManager::Update(double dt)
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{
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m_LastKeyState = m_CurrentKeyState;
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m_LastMouseState = m_CurrentMouseState;
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m_LastMouseX = m_CurrentMouseX;
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m_LastMouseY = m_CurrentMouseY;
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// Keyboard input
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for (int i = 0; i <= GLFW_KEY_LAST; ++i)
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{
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m_CurrentKeyState[i] = glfwGetKey(m_GLFWWindow, i);
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if (m_CurrentKeyState[i] != m_LastKeyState[i])
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{
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// Publish key events
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if (m_CurrentKeyState[i])
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{
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Events::KeyDown e;
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e.KeyCode = i;
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m_EventBroker->Publish<Events::KeyDown>(e);
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}
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else
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{
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Events::KeyUp e;
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e.KeyCode = i;
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m_EventBroker->Publish<Events::KeyUp>(e);
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}
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}
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}
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// Mouse buttons
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for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
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{
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m_CurrentMouseState[i] = glfwGetMouseButton(m_GLFWWindow, i);
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if (m_CurrentMouseState[i] != m_LastMouseState[i])
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{
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// Publish mouse button events
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if (m_CurrentKeyState[i])
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{
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Events::MousePress e;
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e.Button = i;
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m_EventBroker->Publish<Events::MousePress>(e);
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}
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else
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{
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Events::MouseRelease e;
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e.Button = i;
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m_EventBroker->Publish<Events::MouseRelease>(e);
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}
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}
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}
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// Cursor position
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glfwGetCursorPos(m_GLFWWindow, &m_CurrentMouseX, &m_CurrentMouseY);
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m_CurrentMouseDeltaX = m_CurrentMouseX - m_LastMouseX;
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m_CurrentMouseDeltaY = m_CurrentMouseY - m_LastMouseY;
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if (m_CurrentMouseDeltaX != 0 || m_CurrentMouseDeltaY != 0)
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{
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// Publish mouse move events
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Events::MouseMove e;
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e.X = m_CurrentMouseX;
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e.Y = m_CurrentMouseY;
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e.DeltaX = m_CurrentMouseDeltaX;
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e.DeltaY = m_CurrentMouseDeltaY;
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m_EventBroker->Publish<Events::MouseMove>(e);
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}
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// // Lock mouse while holding LMB
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// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
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// {
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// m_LastMouseX = m_Renderer->Width() / 2.f; // xpos;
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// m_LastMouseY = m_Renderer->Height() / 2.f; // ypos;
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// glfwSetCursorPos(m_GLFWWindow, m_LastMouseX, m_LastMouseY);
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// }
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// // Hide/show cursor with LMB
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// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
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// {
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// glfwSetInputMode(m_GLFWWindow, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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// }
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// if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
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// {
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// glfwSetInputMode(m_GLFWWindow, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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// }
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}
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@@ -0,0 +1,33 @@
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#ifndef InputManager_h__
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#define InputManager_h__
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#include <array>
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#include "EventBroker.h"
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#include "Events/KeyDown.h"
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#include "Events/KeyUp.h"
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#include "Events/MousePress.h"
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#include "Events/MouseRelease.h"
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#include "Events/MouseMove.h"
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class InputManager
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{
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public:
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InputManager(GLFWwindow* window, std::shared_ptr<EventBroker> eventBroker);
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void Update(double dt);
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private:
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GLFWwindow* m_GLFWWindow;
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std::shared_ptr<EventBroker> m_EventBroker;
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std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
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std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
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double m_CurrentMouseX, m_CurrentMouseY;
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double m_LastMouseX, m_LastMouseY;
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double m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
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};
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#endif // InputManager_h__
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+27
-88
@@ -7,96 +7,35 @@ void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
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cf->Register("Input", []() { return new Components::Input(); });
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cf->Register("Input", []() { return new Components::Input(); });
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}
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}
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void Systems::InputSystem::Initialize()
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{
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// Subscribe to events
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m_EKeyDown = decltype(m_EKeyDown)(std::bind(&Systems::InputSystem::OnKeyDown, this, std::placeholders::_1));
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EventBroker->Subscribe(m_EKeyDown);
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}
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void Systems::InputSystem::Update(double dt)
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void Systems::InputSystem::Update(double dt)
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{
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{
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m_LastKeyState = m_CurrentKeyState;
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// #ifdef DEBUG
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m_LastMouseState = m_CurrentMouseState;
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// // Wireframe
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// if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1])
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// Keyboard input
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// {
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for (int i = 0; i <= GLFW_KEY_LAST; ++i)
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// m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
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{
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// }
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m_CurrentKeyState[i] = glfwGetKey(m_Renderer->GetWindow(), i);
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// // Normals
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if (m_CurrentKeyState[i] != m_LastKeyState[i])
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// if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2])
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{
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// {
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// Publish key events
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// m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
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if (m_CurrentKeyState[i])
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// }
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{
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// // Bounds
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Events::KeyDown e;
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// if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3])
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e.KeyCode = i;
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// {
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EventBroker->Publish<Events::KeyDown>(e);
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// m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
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}
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// }
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else
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// #endif
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{
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Events::KeyUp e;
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e.KeyCode = i;
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EventBroker->Publish<Events::KeyUp>(e);
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}
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}
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}
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// Mouse buttons
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for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
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{
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m_CurrentMouseState[i] = glfwGetMouseButton(m_Renderer->GetWindow(), i);
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}
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// Cursor position
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double xpos, ypos;
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glfwGetCursorPos(m_Renderer->GetWindow(), &xpos, &ypos);
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m_CurrentMouseDeltaX = xpos - m_LastMouseX;
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m_CurrentMouseDeltaY = ypos - m_LastMouseY;
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m_LastMouseX = xpos;
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m_LastMouseY = ypos;
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// Lock mouse while holding LMB
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if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
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{
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m_LastMouseX = m_Renderer->Width() / 2.f; // xpos;
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m_LastMouseY = m_Renderer->Height() / 2.f; // ypos;
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glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
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}
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// Hide/show cursor with LMB
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if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
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{
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glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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}
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if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
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{
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glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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#ifdef DEBUG
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// Wireframe
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if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1])
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{
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m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
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}
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// Normals
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if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2])
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{
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m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
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}
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// Bounds
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if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3])
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{
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m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
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}
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#endif
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}
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}
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void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
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{
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{
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auto input = m_World->GetComponent<Components::Input>(entity, "Input");
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return true;
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if (input == nullptr)
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}
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return;
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input->KeyState = m_CurrentKeyState;
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input->LastKeyState = m_LastKeyState;
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input->MouseState = m_CurrentMouseState;
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input->LastMouseState = m_LastMouseState;
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input->dX = m_CurrentMouseDeltaX;
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input->dY = m_CurrentMouseDeltaY;
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}
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std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_CurrentKeyState;
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std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_LastKeyState;
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@@ -20,19 +20,16 @@ public:
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, m_Renderer(renderer) { }
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, m_Renderer(renderer) { }
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void RegisterComponents(ComponentFactory* cf) override;
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void RegisterComponents(ComponentFactory* cf) override;
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void Initialize() override;
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void Update(double dt) override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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private:
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std::shared_ptr<Renderer> m_Renderer;
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std::shared_ptr<Renderer> m_Renderer;
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static std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
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static std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
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|
||||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
|
|
||||||
float m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
|
|
||||||
float m_LastMouseX, m_LastMouseY;
|
|
||||||
|
|
||||||
|
// Events
|
||||||
|
EventRelay<Events::KeyDown> m_EKeyDown;
|
||||||
|
bool OnKeyDown(const Events::KeyDown &event);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -98,6 +98,7 @@
|
|||||||
<ClCompile Include="..\..\src\CubemapTexture.cpp" />
|
<ClCompile Include="..\..\src\CubemapTexture.cpp" />
|
||||||
<ClCompile Include="..\..\src\EventBroker.cpp" />
|
<ClCompile Include="..\..\src\EventBroker.cpp" />
|
||||||
<ClCompile Include="..\..\src\GameWorld.cpp" />
|
<ClCompile Include="..\..\src\GameWorld.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\InputManager.cpp" />
|
||||||
<ClCompile Include="..\..\src\main.cpp" />
|
<ClCompile Include="..\..\src\main.cpp" />
|
||||||
<ClCompile Include="..\..\src\Model.cpp" />
|
<ClCompile Include="..\..\src\Model.cpp" />
|
||||||
<ClCompile Include="..\..\src\OBJ.cpp" />
|
<ClCompile Include="..\..\src\OBJ.cpp" />
|
||||||
@@ -140,11 +141,15 @@
|
|||||||
<ClInclude Include="..\..\src\Entity.h" />
|
<ClInclude Include="..\..\src\Entity.h" />
|
||||||
<ClInclude Include="..\..\src\Events\KeyDown.h" />
|
<ClInclude Include="..\..\src\Events\KeyDown.h" />
|
||||||
<ClInclude Include="..\..\src\Events\KeyUp.h" />
|
<ClInclude Include="..\..\src\Events\KeyUp.h" />
|
||||||
|
<ClInclude Include="..\..\src\Events\MouseMove.h" />
|
||||||
|
<ClInclude Include="..\..\src\Events\MousePress.h" />
|
||||||
|
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
|
||||||
<ClInclude Include="..\..\src\Events\PlaySound.h" />
|
<ClInclude Include="..\..\src\Events\PlaySound.h" />
|
||||||
<ClInclude Include="..\..\src\Factory.h" />
|
<ClInclude Include="..\..\src\Factory.h" />
|
||||||
<ClInclude Include="..\..\src\GameWorld.h" />
|
<ClInclude Include="..\..\src\GameWorld.h" />
|
||||||
<ClInclude Include="..\..\src\GUI\Frame.h" />
|
<ClInclude Include="..\..\src\GUI\Frame.h" />
|
||||||
<ClInclude Include="..\..\src\EventBroker.h" />
|
<ClInclude Include="..\..\src\EventBroker.h" />
|
||||||
|
<ClInclude Include="..\..\src\InputManager.h" />
|
||||||
<ClInclude Include="..\..\src\Model.h" />
|
<ClInclude Include="..\..\src\Model.h" />
|
||||||
<ClInclude Include="..\..\src\OBJ.h" />
|
<ClInclude Include="..\..\src\OBJ.h" />
|
||||||
<ClInclude Include="..\..\src\PrecompiledHeader.h" />
|
<ClInclude Include="..\..\src\PrecompiledHeader.h" />
|
||||||
|
|||||||
@@ -51,6 +51,7 @@
|
|||||||
<ClCompile Include="..\..\src\ResourceManager.cpp" />
|
<ClCompile Include="..\..\src\ResourceManager.cpp" />
|
||||||
<ClCompile Include="..\..\src\Sound.cpp" />
|
<ClCompile Include="..\..\src\Sound.cpp" />
|
||||||
<ClCompile Include="..\..\src\EventBroker.cpp" />
|
<ClCompile Include="..\..\src\EventBroker.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\InputManager.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Filter Include="Util">
|
<Filter Include="Util">
|
||||||
@@ -240,6 +241,18 @@
|
|||||||
<ClInclude Include="..\..\src\Events\KeyUp.h">
|
<ClInclude Include="..\..\src\Events\KeyUp.h">
|
||||||
<Filter>Input\Events</Filter>
|
<Filter>Input\Events</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\InputManager.h">
|
||||||
|
<Filter>Input</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Events\MousePress.h">
|
||||||
|
<Filter>Input\Events</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Events\MouseRelease.h">
|
||||||
|
<Filter>Input\Events</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Events\MouseMove.h">
|
||||||
|
<Filter>Input\Events</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
||||||
|
|||||||
Reference in New Issue
Block a user