Rockets deleted properly
This commit is contained in:
@@ -9,10 +9,11 @@ namespace Components
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struct Physics : Component
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struct Physics : Component
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{
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{
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Physics()
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Physics()
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: Mass(0.f), Static(false){}
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: Mass(1.f), Static(false), Phantom(false){}
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float Mass;
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float Mass;
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bool Static;
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bool Static;
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bool Phantom;
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virtual Physics* Clone() const override { return new Physics(*this); }
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virtual Physics* Clone() const override { return new Physics(*this); }
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};
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};
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@@ -0,0 +1,21 @@
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#ifndef Components_TankShell_h__
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#define Components_TankShell_h__
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#include "Component.h"
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namespace Components
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{
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struct TankShell : Component
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{
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TankShell()
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: Damage(1.0f){ }
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float Damage;
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virtual TankShell* Clone() const override { return new TankShell(*this); }
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};
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}
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#endif // Components_TankShell_h__
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+14
-7
@@ -258,7 +258,8 @@ void GameWorld::Initialize()
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auto tankSteering = AddComponent<Components::TankSteering>(tank);
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auto tankSteering = AddComponent<Components::TankSteering>(tank);
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tankSteering->Player = player1;
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tankSteering->Player = player1;
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AddComponent<Components::Input>(tank);
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AddComponent<Components::Input>(tank);
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auto health = AddComponent<Components::Health>(tank);
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health->health = 1;
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{
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{
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auto shape = CreateEntity(tank);
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auto shape = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(shape);
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auto transform = AddComponent<Components::Transform>(shape);
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@@ -312,7 +313,8 @@ void GameWorld::Initialize()
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physics->Static = false;
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physics->Static = false;
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auto modelComponent = AddComponent<Components::Model>(shot);
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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auto tankShellComponent = AddComponent<Components::TankShell>(shot);
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tankShellComponent->Damage = 20.f;
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{
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{
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auto shape = CreateEntity(shot);
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auto shape = CreateEntity(shot);
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auto transform = AddComponent<Components::Transform>(shape);
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auto transform = AddComponent<Components::Transform>(shape);
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@@ -361,7 +363,7 @@ void GameWorld::Initialize()
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// auto wheelpair = CreateEntity(tank);
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// auto wheelpair = CreateEntity(tank);
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// SetProperty(wheelpair, "Name", "WheelPair");
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// SetProperty(wheelpair, "Name", "WheelPair");
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// AddComponent(wheelpair, "WheelPairThingy");
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// AddComponent(wheelpair, "WheelPairThingy");
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#pragma region Wheels
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//Create wheels
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//Create wheels
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float wheelOffset = 0.4f;
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float springLength = 0.3f;
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@@ -658,6 +660,7 @@ void GameWorld::Initialize()
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emitterComponent->ParticleTemplate = particleEntity;
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emitterComponent->ParticleTemplate = particleEntity;
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CommitEntity(particleEntity);
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CommitEntity(particleEntity);
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}
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}
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#pragma endregion
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CommitEntity(tank);
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CommitEntity(tank);
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}
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}
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@@ -677,7 +680,8 @@ void GameWorld::Initialize()
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auto tankSteering = AddComponent<Components::TankSteering>(tank);
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auto tankSteering = AddComponent<Components::TankSteering>(tank);
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tankSteering->Player = player2;
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tankSteering->Player = player2;
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AddComponent<Components::Input>(tank);
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AddComponent<Components::Input>(tank);
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auto health = AddComponent<Components::Health>(tank);
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health->health = 1;
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{
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{
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auto shape = CreateEntity(tank);
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auto shape = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(shape);
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auto transform = AddComponent<Components::Transform>(shape);
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@@ -731,7 +735,8 @@ void GameWorld::Initialize()
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physics->Static = false;
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physics->Static = false;
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auto modelComponent = AddComponent<Components::Model>(shot);
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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auto tankShellComponent = AddComponent<Components::TankShell>(shot);
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tankShellComponent->Damage = 20.f;
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{
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{
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auto shape = CreateEntity(shot);
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auto shape = CreateEntity(shot);
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auto transform = AddComponent<Components::Transform>(shape);
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auto transform = AddComponent<Components::Transform>(shape);
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@@ -780,6 +785,7 @@ void GameWorld::Initialize()
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// auto wheelpair = CreateEntity(tank);
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// auto wheelpair = CreateEntity(tank);
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// SetProperty(wheelpair, "Name", "WheelPair");
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// SetProperty(wheelpair, "Name", "WheelPair");
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// AddComponent(wheelpair, "WheelPairThingy");
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// AddComponent(wheelpair, "WheelPairThingy");
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#pragma region Wheels
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//Create wheels
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//Create wheels
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float wheelOffset = 0.4f;
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float wheelOffset = 0.4f;
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@@ -1076,7 +1082,7 @@ void GameWorld::Initialize()
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CommitEntity(particleEntity);
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CommitEntity(particleEntity);
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}
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}
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#pragma endregion
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CommitEntity(tank);
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CommitEntity(tank);
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}
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}
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@@ -1104,7 +1110,7 @@ void GameWorld::Initialize()
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CommitEntity(entity);
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CommitEntity(entity);
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}*/
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}*/
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for(int i = 0; i < 1; i++)
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for(int i = 0; i < 0; i++)
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{
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{
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for (int y = 0; y < 15; y++)
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for (int y = 0; y < 15; y++)
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{
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{
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@@ -1180,6 +1186,7 @@ void GameWorld::RegisterComponents()
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m_ComponentFactory.Register<Components::Transform>([]() { return new Components::Transform(); });
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m_ComponentFactory.Register<Components::Transform>([]() { return new Components::Transform(); });
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m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
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m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
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m_ComponentFactory.Register<Components::Player>([]() { return new Components::Player(); });
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m_ComponentFactory.Register<Components::Player>([]() { return new Components::Player(); });
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m_ComponentFactory.Register<Components::Health>([]() { return new Components::Health(); });
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}
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}
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void GameWorld::RegisterSystems()
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void GameWorld::RegisterSystems()
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@@ -41,6 +41,7 @@
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#include "Components/TowerSteering.h"
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#include "Components/TowerSteering.h"
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#include "Components/BarrelSteering.h"
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#include "Components/BarrelSteering.h"
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#include "Components/Player.h"
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#include "Components/Player.h"
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#include "Components/Health.h"
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class GameWorld : public World
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class GameWorld : public World
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{
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{
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@@ -122,6 +122,7 @@ void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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cf->Register<Components::MeshShape>([]() { return new Components::MeshShape(); });
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cf->Register<Components::MeshShape>([]() { return new Components::MeshShape(); });
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cf->Register<Components::HingeConstraint>([]() { return new Components::HingeConstraint(); });
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cf->Register<Components::HingeConstraint>([]() { return new Components::HingeConstraint(); });
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cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
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cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
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cf->Register<Components::TankShell>([]() { return new Components::TankShell(); });
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}
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}
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void Systems::PhysicsSystem::Update(double dt)
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void Systems::PhysicsSystem::Update(double dt)
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@@ -159,7 +160,6 @@ void Systems::PhysicsSystem::Update(double dt)
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m_PhysicsWorld->unmarkForWrite();
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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}
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}
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static const double timestep = 1 / 60.0;
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static const double timestep = 1 / 60.0;
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@@ -580,14 +580,18 @@ bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpuls
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void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
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void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
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{
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{
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// TODO:
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if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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/*auto rigidBodyIt = m_RigidBodies.find(entity);
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{
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if (rigidBodyIt == m_RigidBodies.end())
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m_RigidBodyEntities.erase(m_RigidBodies[entity]);
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return;
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->removeEntity(m_RigidBodies[entity]);
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auto rigidBody = rigidBodyIt->second;
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m_PhysicsWorld->unmarkForWrite();
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m_RigidBodies.erase(entity);
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m_RigidBodies.erase(entity);
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m_RigidBodyEntities.erase(rigidBody);
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}
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rigidBody->removeReference();*/
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if(m_Vehicles.find(entity) != m_Vehicles.end())
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{
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m_PhysicsWorld->markForWrite();
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m_Vehicles[entity]->removeFromWorld();
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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}
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+32
-11
@@ -76,7 +76,8 @@
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#include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h>
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#include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h>
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#include "Components/Model.h"
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#include "Components/TankShell.h"
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#include <Physics2012/Collide/Shape/Misc/PhantomCallback/hkpPhantomCallbackShape.h>
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namespace Systems
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namespace Systems
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{
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{
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class PhysicsSystem : public System
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class PhysicsSystem : public System
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@@ -94,27 +95,47 @@ public:
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EntityID entity1 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(0)];
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EntityID entity1 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(0)];
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EntityID entity2 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(1)];
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EntityID entity2 = m_PhysicsSystem->m_RigidBodyEntities[event.getBody(1)];
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m_PhysicsSystem->m_PhysicsWorld->unmarkForRead();
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Events::Collision e;
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Events::Collision e;
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e.Entity1 = entity1;
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e.Entity1 = entity1;
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e.Entity2 = entity2;
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e.Entity2 = entity2;
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m_PhysicsSystem->EventBroker->Publish(e);
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m_PhysicsSystem->EventBroker->Publish(e);
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m_PhysicsSystem->m_PhysicsWorld->markForRead();
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auto modelComponent = m_PhysicsSystem->m_World->GetComponent<Components::Model>(entity1);
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if (modelComponent && modelComponent->ModelFile == "Models/Placeholders/rocket/Rocket.obj" && entity2 == 6)
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{
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m_PhysicsSystem->m_PhysicsWorld->markForWrite();
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m_PhysicsSystem->m_RigidBodies[entity1]->setPosition(hkVector4(2000, -2000, 2000));
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m_PhysicsSystem->m_PhysicsWorld->unmarkForWrite();
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}
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}
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}
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private:
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private:
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Systems::PhysicsSystem* m_PhysicsSystem;
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Systems::PhysicsSystem* m_PhysicsSystem;
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};
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};
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friend class MyCollisionResolution;
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friend class MyCollisionResolution;
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/*class PhantomCallbackShape: public hkpPhantomCallbackShape
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{
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public:
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PhantomCallbackShape(Systems::PhysicsSystem* physicsSystem)
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: m_PhysicsSystem(physicsSystem) { }
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virtual void phantomEnterEvent( const hkpCollidable* collidableA, const hkpCollidable* collidableB, const hkpCollisionInput& env )
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{
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Events::ApplyPointImpulse e;
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e.Entity = m_PhysicsSystem->m_RigidBodyEntities[hkpGetRigidBody(collidableB)];
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e.Position = HKVECTOR4_TO_GLMVEC3(hkpGetRigidBody(collidableB)->getPosition());
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glm::vec3 impulse;
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impulse = HKVECTOR4_TO_GLMVEC3(hkpGetRigidBody(collidableA)->getPosition()) - HKVECTOR4_TO_GLMVEC3(hkpGetRigidBody(collidableB)->getPosition());
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e.Impulse = impulse;
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}
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virtual void phantomLeaveEvent( const hkpCollidable* collidableA, const hkpCollidable* collidableB )
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{
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}
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private:
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Systems::PhysicsSystem* m_PhysicsSystem;
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};
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friend class PhantomCallbackShape;
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*/
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PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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: System(world, eventBroker) { }
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@@ -97,26 +97,40 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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{
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{
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// TODO:
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if(m_World->ValidEntity(e.Entity1) && m_World->ValidEntity(e.Entity1))
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auto modelComponent = m_World->GetComponent<Components::Model>(e.Entity1);
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if (modelComponent && modelComponent->ModelFile == "Models/Placeholders/rocket/Rocket.obj")
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{
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{
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auto transform = m_World->GetComponent<Components::Transform>(e.Entity1);
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auto tankShell1 = m_World->GetComponent<Components::TankShell>(e.Entity1);
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m_World->GetSystem<Systems::ParticleSystem>()->CreateExplosion(
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auto tankShell2 = m_World->GetComponent<Components::TankShell>(e.Entity2);
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transform->Position,
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1,
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60,
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"Textures/Sprites/NewtonTreeDeleteASAPPlease.png",
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glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)),
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40,
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glm::pi<float>(),
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0.5f
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);
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//m_World->RemoveEntity(e.Entity1);
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}
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//LOG_INFO("Ent1 %i Ent2 %i", e.Entity1, e.Entity2);
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if(tankShell1)
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{
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auto transform = m_World->GetComponent<Components::Transform>(e.Entity1);
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m_World->GetSystem<Systems::ParticleSystem>()->CreateExplosion(transform->Position, 1, 60, "Textures/Sprites/NewtonTreeDeleteASAPPlease.png", glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)), 40, glm::pi<float>(), 0.5f);
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auto health2 = m_World->GetComponent<Components::Health>(e.Entity2);
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if(health2)
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{
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health2->health -= tankShell1->Damage;
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}
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m_World->RemoveEntity(e.Entity1);
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}
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if(tankShell2)
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{
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auto transform = m_World->GetComponent<Components::Transform>(e.Entity2);
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m_World->GetSystem<Systems::ParticleSystem>()->CreateExplosion(transform->Position, 1, 60, "Textures/Sprites/NewtonTreeDeleteASAPPlease.png", glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)), 40, glm::pi<float>(), 0.5f);
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auto health1 = m_World->GetComponent<Components::Health>(e.Entity2);
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if(health1)
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{
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health1->health -= tankShell1->Damage;
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}
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m_World->RemoveEntity(e.Entity2);
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}
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}
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return true;
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return true;
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}
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}
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@@ -18,6 +18,10 @@
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#include "Systems/ParticleSystem.h"
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#include "Systems/ParticleSystem.h"
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#include "InputController.h"
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#include "InputController.h"
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#include "Components/Health.h"
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#include "Components/TankShell.h"
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#include "Components/SphereShape.h"
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namespace Systems
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namespace Systems
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{
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{
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|
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@@ -129,6 +129,7 @@
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<ClInclude Include="..\..\src\Components\BarrelSteering.h" />
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<ClInclude Include="..\..\src\Components\BarrelSteering.h" />
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<ClInclude Include="..\..\src\Components\BoxShape.h" />
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<ClInclude Include="..\..\src\Components\BoxShape.h" />
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<ClInclude Include="..\..\src\Components\Camera.h" />
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<ClInclude Include="..\..\src\Components\Camera.h" />
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<ClInclude Include="..\..\src\Components\DamageOnTouch.h" />
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<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
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<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
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<ClInclude Include="..\..\src\Components\ExtendedMeshShape.h" />
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<ClInclude Include="..\..\src\Components\ExtendedMeshShape.h" />
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<ClInclude Include="..\..\src\Components\FreeSteering.h" />
|
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
|
||||||
@@ -146,6 +147,7 @@
|
|||||||
<ClInclude Include="..\..\src\Components\SoundEmitter.h" />
|
<ClInclude Include="..\..\src\Components\SoundEmitter.h" />
|
||||||
<ClInclude Include="..\..\src\Components\SphereShape.h" />
|
<ClInclude Include="..\..\src\Components\SphereShape.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Sprite.h" />
|
<ClInclude Include="..\..\src\Components\Sprite.h" />
|
||||||
|
<ClInclude Include="..\..\src\Components\TankShell.h" />
|
||||||
<ClInclude Include="..\..\src\Components\TankSteering.h" />
|
<ClInclude Include="..\..\src\Components\TankSteering.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Template.h" />
|
<ClInclude Include="..\..\src\Components\Template.h" />
|
||||||
<ClInclude Include="..\..\src\Components\TowerSteering.h" />
|
<ClInclude Include="..\..\src\Components\TowerSteering.h" />
|
||||||
|
|||||||
@@ -376,9 +376,6 @@
|
|||||||
<ClInclude Include="..\..\src\Components\Viewport.h">
|
<ClInclude Include="..\..\src\Components\Viewport.h">
|
||||||
<Filter>Physics\Components</Filter>
|
<Filter>Physics\Components</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\Components\Health.h">
|
|
||||||
<Filter>Physics\Components</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\Events\LockMouse.h">
|
<ClInclude Include="..\..\src\Events\LockMouse.h">
|
||||||
<Filter>Input\Events</Filter>
|
<Filter>Input\Events</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -400,6 +397,15 @@
|
|||||||
<ClInclude Include="..\..\src\Events\Collision.h">
|
<ClInclude Include="..\..\src\Events\Collision.h">
|
||||||
<Filter>Physics\Events</Filter>
|
<Filter>Physics\Events</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Components\Health.h">
|
||||||
|
<Filter>Gameplay\Components</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Components\DamageOnTouch.h">
|
||||||
|
<Filter>Gameplay\Components</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Components\TankShell.h">
|
||||||
|
<Filter>Physics\Components</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\src\Shaders\Fragment2.glsl">
|
<None Include="..\..\src\Shaders\Fragment2.glsl">
|
||||||
|
|||||||
Reference in New Issue
Block a user