Defucked defucked rendering
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+3
-3
@@ -230,8 +230,8 @@ void GameWorld::Initialize()
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auto transform = AddComponent<Components::Transform>(Light, "Transform");
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transform->Position = glm::vec3(20+ 10*cos(i), 3, 0 + 10*sin(i));
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auto light = AddComponent<Components::PointLight>(Light, "PointLight");
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light->Diffuse = glm::vec3(94.f/255.f, 227.f/255.f, 230.f/255.f);
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light->Specular = glm::vec3(94.f/255.f, 227.f/255.f, 230.f/255.f);
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light->Diffuse = glm::vec3(0.5f, 0.5f, 1.0f);
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light->Specular = glm::vec3(1.0f, 1.0f, 1.0f);
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light->specularExponent = 1.0f;
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auto model = AddComponent<Components::Model>(Light, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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@@ -243,7 +243,7 @@ void GameWorld::Initialize()
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auto cube = CreateEntity();
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auto transform = AddComponent<Components::Transform>(cube, "Transform");
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transform->Position = glm::vec3(20, 10 + i*2, 0);
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transform->Scale = glm::vec3(1);
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//transform->Scale = glm::vec3(1);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(cube, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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