Defucked defucked rendering
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+8
-1
@@ -91,11 +91,14 @@ private:
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GLuint m_ShadowFrameBuffer;
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GLuint m_ShadowDepthTexture;
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GLuint m_fbBasePass;
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GLuint m_fDiffuseTexture;
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GLuint m_fPositionTexture;
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GLuint m_fNormalsTexture;
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GLuint m_fBlendTexture;
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GLuint m_fb;
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GLuint m_fbLightingPass;
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GLuint m_fLightingTexture;
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GLuint m_fDepthBuffer;
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GLenum draw_bufs[2];
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glm::mat4 lM[5];
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@@ -110,12 +113,16 @@ private:
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ShaderProgram m_FirstPassProgram;
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ShaderProgram m_SecondPassProgram;
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ShaderProgram m_SecondPassProgram_Debug;
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ShaderProgram m_FinalPassProgram;
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ShaderProgram m_ShaderProgramNormals;
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ShaderProgram m_ShaderProgramShadows;
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ShaderProgram m_ShaderProgramShadowsDrawDepth;
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ShaderProgram m_ShaderProgramDebugAABB;
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ShaderProgram m_ShaderProgramSkybox;
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void ClearStuff();
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void DrawScene();
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void DrawModels(ShaderProgram &shader);
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