Defucked defucked rendering
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@@ -30,7 +30,7 @@ void main()
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//FragColor = texture2D(DiffuseTexture, Input.TextureCoord * 2 + vec2(0, -1));
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DrawQuadrant(texture2D(DiffuseTexture, Input.TextureCoord * 2), vec2(-1, 1));
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DrawQuadrant(texture2D(PositionTexture, Input.TextureCoord * 2), vec2(1, 1));
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DrawQuadrant((texture2D(NormalTexture, Input.TextureCoord * 2)+1)/2, vec2(-1, -1));
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DrawQuadrant(texture2D(NormalTexture, Input.TextureCoord * 2), vec2(-1, -1));
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vec4 AllTexel = texture2D(DiffuseTexture, Input.TextureCoord*2)*texture2D(PositionTexture, Input.TextureCoord*2)*texture2D(NormalTexture, Input.TextureCoord*2);
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DrawQuadrant(AllTexel, vec2(1, -1));
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