A gate and better bridges.
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@@ -78,7 +78,7 @@ private:
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void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
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void BindGamepadButton(Gamepad::Button button, std::string command, float value);
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void CreateGate(glm::vec3 Position);
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void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation);
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void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
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EntityID CreateJeep(int playerID);
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EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
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