Angular velocity support
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+3
-3
@@ -101,9 +101,9 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(i * 10, 20, 0);
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auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
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emitter->LifeTime = 4;
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emitter->SpawnCount = 4;
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emitter->SpreadAngle = glm::pi<float>()/4;
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emitter->SpawnFrequency = 0.08;
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emitter->SpawnCount = 1;
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emitter->SpreadAngle = glm::pi<float>()/20;
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emitter->SpawnFrequency = 0.008;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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