Angular velocity support

This commit is contained in:
Stiffly
2014-04-28 19:12:51 +02:00
parent ea4b7b005e
commit 68761c9291
5 changed files with 43 additions and 23 deletions
+3 -3
View File
@@ -101,9 +101,9 @@ void GameWorld::Initialize()
transform->Position = glm::vec3(i * 10, 20, 0);
auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
emitter->LifeTime = 4;
emitter->SpawnCount = 4;
emitter->SpreadAngle = glm::pi<float>()/4;
emitter->SpawnFrequency = 0.08;
emitter->SpawnCount = 1;
emitter->SpreadAngle = glm::pi<float>()/20;
emitter->SpawnFrequency = 0.008;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";