Walls are now destroyable

This commit is contained in:
Tleety
2014-06-04 14:48:40 +02:00
parent 7b90e54899
commit 6cae09c5d8
5 changed files with 34 additions and 35 deletions
+10 -11
View File
@@ -91,8 +91,6 @@ void GameWorld::Initialize()
EventBroker->Publish(e);
}
CreateTerrain();
#pragma region Wall_Debris_Template
{
@@ -263,12 +261,14 @@ void GameWorld::Initialize()
auto shape = CreateEntity(debri);
auto shapetransform = AddComponent<Components::Transform>(shape);
auto shapemesh = AddComponent<Components::MeshShape>(shape);
shapemesh->ResourceName = "Models/Wall/WallDestroyed/WallDestroyed.obj"; //Lägg in ny collision modell
shapemesh->ResourceName = "Models/Wall/WallDestroyed/WallDestroyedColosion.obj";
m_WallDebrisTemplates.push_back(debri);
}
#pragma endregion Region for wall debris
CreateTerrain();
/*EntityID tank1 = CreateTank(1);
{
auto transform = GetComponent<Components::Transform>(tank1);
@@ -866,7 +866,7 @@ void GameWorld::CreateTerrain()
}
CreateBase(glm::quat(), 1);
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
//CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
{
auto tree = CreateEntity();
@@ -1099,14 +1099,13 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
#pragma endregion Terrain
CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
}
+1 -1
View File
@@ -223,7 +223,7 @@ void Model::getSimilarVertexIndex()
{
glm::vec3 tempNormal, tempTangent, tempBiTangent;
if(glm::dot(Normals[i], Normals[t]) > 0)
if(glm::dot(Normals[i], Normals[t]) > .4f)
{
tempNormal = Normals[i] + Normals[t];
tempTangent = TangentNormals[i] + TangentNormals[t];
+6 -6
View File
@@ -18,12 +18,12 @@ bool Systems::DamageSystem::OnDamage( const Events::Damage &event )
return false;
auto health = m_World->GetComponent<Components::Health>(event.Entity);
health->Amount -= event.Amount;
if(health->Amount <= 0)
{
Events::OnDead e;
e.Entity = event.Entity;
EventBroker->Publish(e);
}
//if(health->Amount <= 0)
//{
// Events::OnDead e;
// e.Entity = event.Entity;
// EventBroker->Publish(e);
//}
LOG_INFO("Damaged entity %i, Health left: %f", event.Entity, health->Amount);
return true;
}
+9 -10
View File
@@ -25,30 +25,29 @@ bool Systems::WallSystem::Damage( const Events::Damage &event )
{
return false;
}
LOG_INFO("You are dead");
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
LOG_INFO("Entity %i is dead", event.Entity);
//auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
Components::Transform transformComponent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(event.Entity);
for(auto d : wallComponent->Walldebris)
{
auto debris = m_World->CloneEntity(d);
auto transform = m_World->GetComponent<Components::Transform>(debris);
transform->Position += transformComponent->Position;
transform->Orientation = transform->Orientation * transformComponent.Orientation;
transform->Position = transform->Orientation * transform->Position + transformComponent.Position;
//DO STUFF! :D
float distance = glm::distance(transform->Position, transformComponent->Position);
float distance = glm::distance(transform->Position, transformComponent.Position);
float radius = 5.f;
float strength = (1.f - pow(distance / radius, 2)) * 500.f;
glm::vec3 direction = glm::normalize(transformComponent->Position - transform->Position);
float strength = (1.f - pow(distance / radius, 2)) * 20.f;
glm::vec3 direction = glm::normalize(transformComponent.Position - transform->Position);
Events::ApplyPointImpulse e;
e.Entity = debris;
e.Impulse = direction * strength;
e.Position = transformComponent->Position;
e.Position = transformComponent.Position;
EventBroker->Publish(e);
}
m_World->RemoveEntity(event.Entity);
+1
View File
@@ -3,6 +3,7 @@
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Events/OnDead.h"
#include "Events/Damage.h"
#include "Events/ApplyPointImpulse.h"