Started on deferred rendering framework.
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@@ -156,15 +156,33 @@
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<ClInclude Include="..\..\src\Systems\SoundSystem.h" />
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<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
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<ClInclude Include="..\..\src\Texture.h" />
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<ClInclude Include="..\..\src\Util\defferedUtil.h" />
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<ClInclude Include="..\..\src\Util\GLError.h" />
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<ClInclude Include="..\..\src\Util\Logging.h" />
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<ClInclude Include="..\..\src\World.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl" />
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<None Include="..\..\src\Shaders\First_pass.frag.glsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</None>
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<None Include="..\..\src\Shaders\First_pass.vert.glsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ExcludedFromBuild>
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</None>
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<None Include="..\..\src\Shaders\Fragment.glsl" />
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<None Include="..\..\src\Shaders\Normals.frag.glsl" />
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<None Include="..\..\src\Shaders\Normals.geo.glsl" />
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<None Include="..\..\src\Shaders\Second_pass.frag.glsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</None>
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<None Include="..\..\src\Shaders\Second_pass.vert.glsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</None>
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<None Include="..\..\src\Shaders\ShadowMap.frag.glsl" />
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<None Include="..\..\src\Shaders\ShadowMap.vert.glsl" />
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<None Include="..\..\src\Shaders\Skybox.frag.glsl" />
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@@ -214,6 +214,9 @@
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Box.h" />
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<ClInclude Include="..\..\src\Components\Sphere.h" />
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<ClInclude Include="..\..\src\Util\defferedUtil.h">
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<Filter>Util</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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@@ -249,5 +252,17 @@
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<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\First_pass.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\First_pass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Second_pass.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Second_pass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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