Merge remote-tracking branch 'origin/master' into deffered_rendering

Conflicts:
	src/GUI/GameFrame.h
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Tleety
2014-05-31 17:16:29 +02:00
16 changed files with 401 additions and 510 deletions
+17 -1
View File
@@ -32,12 +32,14 @@ public:
, Rectangle()
, m_Name("UIParent")
, m_Layer(0)
, m_Hidden(false)
{ }
// Create a frame as a child
Frame(Frame* parent, std::string name)
: m_Name(name)
, m_Layer(0)
, m_Hidden(false)
{ SetParent(std::shared_ptr<Frame>(parent)); }
::RenderQueuePair RenderQueue;
@@ -74,6 +76,9 @@ public:
std::string Name() const { return m_Name; }
void SetName(std::string val) { m_Name = val; }
int Layer() const { return m_Layer; }
bool Hidden() const { return m_Hidden; }
void Hide() { m_Hidden = true; }
void Show() { m_Hidden = false; }
int Left() const override
{
@@ -105,6 +110,9 @@ public:
void UpdateLayered(double dt)
{
if (this->Hidden())
return;
// Update ourselves
this->Update(dt);
@@ -115,6 +123,8 @@ public:
for (auto &pairChild : children)
{
auto child = pairChild.second;
if (child->Hidden())
continue;
child->Update(dt);
}
}
@@ -123,6 +133,9 @@ public:
void DrawLayered(std::shared_ptr<Renderer> renderer)
{
if (this->Hidden())
return;
// Draw ourselves
renderer->SetViewport(AbsoluteRectangle());
this->Draw(renderer);
@@ -134,6 +147,8 @@ public:
for (auto &pairChild : children)
{
auto child = pairChild.second;
if (child->Hidden())
continue;
Rectangle rect = child->AbsoluteRectangle();
renderer->SetViewport(rect);
child->Draw(renderer);
@@ -149,7 +164,8 @@ protected:
std::string m_Name;
int m_Layer;
bool m_Hidden;
std::shared_ptr<Frame> m_Parent;
typedef std::multimap<std::string, std::shared_ptr<Frame>> Children_t; // name -> frame
std::map<int, Children_t> m_Children; // layer -> Children_t