Dust particles from tank wheels.

This commit is contained in:
Stiffly
2014-06-04 18:15:47 +02:00
parent f2ae46efa5
commit 6e9eeaf991
6 changed files with 111 additions and 81 deletions
+1 -1
Submodule assets updated: cfda101f67...d013629690
+1 -1
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@@ -21,7 +21,7 @@ struct ParticleEmitter : Component
, LifeTime(0) , LifeTime(0)
, TimeSinceLastSpawn(100) , TimeSinceLastSpawn(100)
, Emitting(false) , Emitting(false)
, Color(glm::vec4(0)) { } , Color(glm::vec4(1)) { }
EntityID ParticleTemplate; EntityID ParticleTemplate;
float SpawnFrequency; float SpawnFrequency;
+1 -1
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@@ -11,7 +11,7 @@ void GameWorld::Initialize()
//Background Music //Background Music
{ {
Events::PlayBGM e; Events::PlayBGM e;
e.Resource = "Sounds/BGM/RideoftheValkyries.mp3"; e.Resource = "Sounds/SFX/WUB.mp3";
EventBroker->Publish(e); EventBroker->Publish(e);
} }
+1 -1
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@@ -62,7 +62,7 @@ void Systems::SoundSystem::Update(double dt)
} }
} }
LOG_INFO("Antal emitters i listan: %i", m_Channels.size()); //LOG_INFO("Antal emitters i listan: %i", m_Channels.size());
for(it = m_Channels.begin(); it != m_Channels.end();) for(it = m_Channels.begin(); it != m_Channels.end();)
{ {
+106 -76
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@@ -30,6 +30,32 @@ void Systems::TankSteeringSystem::Update(double dt)
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{ {
auto pEmitter = m_World->GetComponent<Components::ParticleEmitter>(entity);
if(pEmitter)
{
if(!m_World->GetComponent<Components::TankSteering>(parent))
return;
auto tankTransform = m_World->GetComponent<Components::Transform>(parent);
glm::vec2 velXZ = glm::vec2(tankTransform->Velocity.x, tankTransform->Velocity.z);
float speedMPDT = glm::length(velXZ);
if(speedMPDT < 1)
{
pEmitter->Emitting = false;
return;
}
else
{
pEmitter->Emitting = true;
pEmitter->ScaleSpectrum.erase(pEmitter->ScaleSpectrum.begin());
float scale = speedMPDT / 20;
scale = glm::clamp(scale, 0.3f, 20.f);
pEmitter->ScaleSpectrum.push_back(glm::vec3(speedMPDT / 20));
float spawnFrequency = 1 / speedMPDT;
spawnFrequency = glm::clamp(spawnFrequency, 0.1f, 2.f);
pEmitter->SpawnFrequency = 1 / speedMPDT;
}
}
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity); auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
if(!tankSteeringComponent) if(!tankSteeringComponent)
return; return;
@@ -147,15 +173,6 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt; m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
} }
// auto shot = m_World->GetComponent<Components::TankShell>(entity);
// if(shot)
// {
// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
// {
//
// }
// }
} }
bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e) bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
@@ -194,66 +211,66 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
//auto otherTransform = m_World->GetComponent<Components::Transform>(otherEntity); //auto otherTransform = m_World->GetComponent<Components::Transform>(otherEntity);
{ {
Events::CreateExplosion e;
e.LifeTime = 3;
e.ParticleScale.push_back(8);
e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 3;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Smoke1.png";
e.Color = glm::vec4(0.6,0.6,0.6,1);
EventBroker->Publish(e);
e.LifeTime = 0.7;
e.ParticleScale.push_back(12);
e.ParticlesToSpawn = 10;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 17;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Fire.png";
EventBroker->Publish(e);
e.LifeTime = 0.2;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(15);
e.ParticlesToSpawn = 5;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 6;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Blast1.png";
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);
// Events::CreateExplosion e; // Events::CreateExplosion e;
// e.LifeTime = 3; // e.LifeTime = 1.5;
// e.ParticleScale.push_back(8); // e.ParticleScale.push_back(1);
// e.ParticleScale.push_back(6);
// e.ParticlesToSpawn = 20; // e.ParticlesToSpawn = 20;
// e.Position = shellTransform->Position; // e.Position = shellTransform->Position;
// e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0)); // e.SpreadAngle = glm::radians<float>(180) / 4;
// e.Speed = 3; // e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
// e.SpreadAngle = glm::pi<float>(); // e.UseGoalVector = true;
// e.spritePath = "Textures/Sprites/Smoke1.png"; // e.GoalVelocity = glm::vec3(0,-12,0);
// e.Color = glm::vec4(0.6,0.6,0.6,1); // e.Speed = 12;
// e.spritePath = "Textures/Sprites/Splash.png";
// e.Color = glm::vec4(5.f,5.f,5.f,1);
//
// EventBroker->Publish(e); // EventBroker->Publish(e);
// e.LifeTime = 0.7; // e.LifeTime = 1.5;
// e.ParticleScale.push_back(12);
// e.ParticlesToSpawn = 10;
// e.Position = shellTransform->Position;
// e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
// e.Speed = 17;
// e.SpreadAngle = glm::pi<float>();
// e.spritePath = "Textures/Sprites/Fire.png";
// EventBroker->Publish(e);
// e.LifeTime = 0.2;
// e.ParticleScale.push_back(1); // e.ParticleScale.push_back(1);
// e.ParticleScale.push_back(15); // e.ParticleScale.push_back(6);
// e.ParticlesToSpawn = 5; // e.ParticlesToSpawn = 20;
// e.Position = shellTransform->Position; // e.Position = shellTransform->Position;
// e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0)); // e.SpreadAngle = glm::radians<float>(180)/ 4;
// e.Speed = 6; // e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
// e.SpreadAngle = glm::pi<float>(); // e.UseGoalVector = true;
// e.spritePath = "Textures/Sprites/Blast1.png"; // e.GoalVelocity = glm::vec3(0,-12,0);
// e.Color = glm::vec4(2, 2, 2, 0.2); // e.Speed = 12;
// e.spritePath = "Textures/Sprites/Splash.png";
// e.Color = glm::vec4(1.f,1.f,1.f,1);
// EventBroker->Publish(e); // EventBroker->Publish(e);
Events::CreateExplosion e;
e.LifeTime = 1.5;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(6);
e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position;
e.SpreadAngle = glm::radians<float>(180) / 4;
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
e.UseGoalVector = true;
e.GoalVelocity = glm::vec3(0,-12,0);
e.Speed = 12;
e.spritePath = "Textures/Sprites/Splash.png";
e.Color = glm::vec4(5.f,5.f,5.f,1);
EventBroker->Publish(e);
e.LifeTime = 1.5;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(6);
e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position;
e.SpreadAngle = glm::radians<float>(180)/ 4;
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
e.UseGoalVector = true;
e.GoalVelocity = glm::vec3(0,-12,0);
e.Speed = 12;
e.spritePath = "Textures/Sprites/Splash.png";
e.Color = glm::vec4(1.f,1.f,1.f,1);
EventBroker->Publish(e);
} }
{ {
Events::PlaySFX e; Events::PlaySFX e;
@@ -431,7 +448,8 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
auto health = m_World->AddComponent<Components::Health>(tank); auto health = m_World->AddComponent<Components::Health>(tank);
health->Amount = 100.f; health->Amount = 100.f;
m_World->AddComponent<Components::Listener>(tank); m_World->AddComponent<Components::Listener>(tank);
{ {
auto shape = m_World->CreateEntity(tank); auto shape = m_World->CreateEntity(tank);
auto transform = m_World->AddComponent<Components::Transform>(shape); auto transform = m_World->AddComponent<Components::Transform>(shape);
@@ -565,31 +583,43 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false); AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
#pragma endregion #pragma endregion
#pragma region DustParticles
std::vector<glm::vec3> ePos;
ePos.push_back(glm::vec3(-2, -1.7, 2.0));
ePos.push_back(glm::vec3(2, -1.7, 2.0));
ePos.push_back(glm::vec3(2, -1.7, -2.0));
ePos.push_back(glm::vec3(-2, -1.7, -2.0));
for (int i = 0; i < 4; i++)
{ {
auto entity = m_World->CreateEntity(tank); auto entity = m_World->CreateEntity(tank);
auto transformComponent = m_World->AddComponent<Components::Transform>(entity); auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0); transformComponent->Position = ePos[i];
transformComponent->Scale = glm::vec3(3, 3, 3); transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0)); transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity); auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2; emitterComponent->SpawnCount = 1;
emitterComponent->SpawnFrequency = 0.005; emitterComponent->SpawnFrequency = 0.1;
emitterComponent->SpreadAngle = glm::pi<float>(); emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false; emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5; emitterComponent->LifeTime = 0.3;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100); emitterComponent->Speed = 3;
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05)); emitterComponent->Emitting = true;
m_World->CommitEntity(entity); emitterComponent->Fade = true;
emitterComponent->ScaleSpectrum.push_back(glm::vec3(1));
//emitterComponent->Color = glm::vec4(1);
auto particleEntity = m_World->CreateEntity(entity); auto particleEntity = m_World->CreateEntity(entity);
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity); m_World->AddComponent<Components::Template>(particleEntity);
TEMP->Scale = glm::vec3(0); m_World->AddComponent<Components::Transform>(particleEntity);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity); auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png"; spriteComponent->SpriteFile = "Textures/Sprites/Dirt.png";
emitterComponent->ParticleTemplate = particleEntity;
m_World->CommitEntity(particleEntity); m_World->CommitEntity(particleEntity);
emitterComponent->ParticleTemplate = particleEntity;
m_World->CommitEntity(entity);
} }
#pragma endregion
m_World->CommitEntity(tank); m_World->CommitEntity(tank);
+1 -1
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@@ -1,5 +1,4 @@
#include <array> #include <array>
#include "System.h" #include "System.h"
#include "Events/TankSteer.h" #include "Events/TankSteer.h"
#include "Events/SetVelocity.h" #include "Events/SetVelocity.h"
@@ -23,6 +22,7 @@
#include "Components/TankShell.h" #include "Components/TankShell.h"
#include "Components/SphereShape.h" #include "Components/SphereShape.h"
#include "Components/Listener.h" #include "Components/Listener.h"
#include "Components/SoundEmitter.h"
#include "Events/EnableCollisions.h" #include "Events/EnableCollisions.h"
#include "Events/DisableCollisions.h" #include "Events/DisableCollisions.h"