WIP Fullscreen Stuff (UI not scaling properly yet)

This commit is contained in:
2014-06-01 03:05:42 +02:00
parent a6906886f5
commit 72420d4248
6 changed files with 34 additions and 12 deletions
+6 -4
View File
@@ -25,16 +25,18 @@ public:
m_ResourceManager->RegisterType("Model", [rm](std::string resourceName) { return new Model(rm, *rm->Load<OBJ>("OBJ", resourceName)); });
m_ResourceManager->RegisterType("Texture", [](std::string resourceName) { return new Texture(resourceName); });
m_FrameStack = new GUI::Frame(m_EventBroker, m_ResourceManager);
m_FrameStack->Width = 1920;
m_FrameStack->Height = 1080;
m_Renderer = std::make_shared<Renderer>(m_ResourceManager);
m_Renderer->SetFullscreen(true);
m_Renderer->SetResolution(*static_cast<Rectangle*>(m_FrameStack));
m_Renderer->Initialize();
m_InputManager = std::make_shared<InputManager>(m_Renderer->GetWindow(), m_EventBroker);
m_FrameStack = new GUI::Frame(m_EventBroker, m_ResourceManager);
m_FrameStack->Width = 1280;
m_FrameStack->Height = 720;
new GUI::GameFrame(m_FrameStack, "GameFrame");
//m_World = std::make_shared<GameWorld>(m_EventBroker, m_ResourceManager);
//m_World->Initialize();