added wubs to the game, also FMOD
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
#ifndef SoundEmitter_h__
|
||||
#define SoundEmitter_h__
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <fmod.hpp>
|
||||
#include <fmod_errors.h>
|
||||
#include <vector>
|
||||
|
||||
#include "System.h"
|
||||
@@ -22,33 +22,13 @@ public:
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void RegisterResourceTypes(ResourceManager* rm) override;
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
|
||||
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
|
||||
void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
|
||||
|
||||
FMOD::System *m_FmodSystem;
|
||||
|
||||
private:
|
||||
ALuint LoadFile(std::string fileName);
|
||||
ALuint CreateSource();
|
||||
|
||||
//File-info
|
||||
//char type[4];
|
||||
//unsigned long size, chunkSize;
|
||||
//short formatType, channels;
|
||||
//unsigned long sampleRate, avgBytesPerSec;
|
||||
//short bytesPerSample, bitsPerSample;
|
||||
//unsigned long dataSize;
|
||||
|
||||
// Events
|
||||
EventRelay<Events::PlaySound> m_EPlaySound;
|
||||
bool OnPlaySound(const Events::PlaySound &event);
|
||||
|
||||
std::map<Component*, ALuint> m_Sources;
|
||||
std::map<std::string, ALuint> m_BufferCache; // string = fileName
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user