NormalMaps Working and started work on specular maps.
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@@ -102,6 +102,7 @@ private:
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GLuint m_fDiffuseTexture;
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GLuint m_fPositionTexture;
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GLuint m_fNormalsTexture;
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GLuint m_fSpecularTexture;
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GLuint m_fBlendTexture;
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GLuint m_fbLightingPass;
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GLuint m_fLightingTexture;
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@@ -142,6 +143,7 @@ private:
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void BindFragDataLocation();
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glm::mat4 CreateLightMatrix(Light &_light);
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void UpdateSunProjection();
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void CreateNormalMapTangent();
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GLuint CreateQuad();
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