NormalMaps Working and started work on specular maps.
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@@ -24,6 +24,6 @@ void main()
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vec4 _FragmentColor = DiffuseTexel * vec4(La, 1.0) + LightingTexel;
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FragmentColor = vec4(pow(_FragmentColor.rgb, vec3(1.0 / Gamma)), _FragmentColor.a);
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//FragmentColor = ShadowTexel;
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//FragmentColor = DiffuseTexel;
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}
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