NormalMaps Working and started work on specular maps.

This commit is contained in:
Tleety
2014-05-19 01:01:46 +02:00
parent 2520fba1b4
commit 7455f4b865
9 changed files with 167 additions and 6 deletions
+1 -1
View File
@@ -24,6 +24,6 @@ void main()
vec4 _FragmentColor = DiffuseTexel * vec4(La, 1.0) + LightingTexel;
FragmentColor = vec4(pow(_FragmentColor.rgb, vec3(1.0 / Gamma)), _FragmentColor.a);
//FragmentColor = ShadowTexel;
//FragmentColor = DiffuseTexel;
}