Some pretty darn cool explosions
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@@ -11,7 +11,6 @@ namespace Components
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struct Particle : Component
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{
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std::vector<Color> ColorSpectrum;
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std::vector<glm::vec3> ScaleSpectrum;
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double LifeTime;
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double SpawnTime;
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@@ -19,13 +19,14 @@ struct ParticleEmitter : Component
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, SpawnCount(0)
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, SpreadAngle(0)
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, LifeTime(0)
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, TimeSinceLastSpawn(100) { } // TEMP fulhack så att partiklarna spawnar direkt
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, TimeSinceLastSpawn(100)
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, Color(glm::vec4(0)) { }
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EntityID ParticleTemplate;
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float SpawnFrequency;
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float Speed;
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int SpawnCount;
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std::vector<Color> ColorSpectrum;
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glm::vec4 Color;
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std::vector<glm::vec3> ScaleSpectrum;
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float SpreadAngle;
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double LifeTime;
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